Looks to me like you just need to enable symmetry to fix the nose. Assuming your model is oriented with Y up and X horizontal, just press X before running the Zremesher. To fix the lip and other details being eaten by the remeshing process, you might consider increasing your target polygon count (the number there by the…
In XSI if you extrude a profile curve around a guide/rail curve, it should be upright by default. Same goes for component extrusion. If not, check the PPG for any checkboxes related to tangency. Path Constraints usually have a few options that can be enabled to help get the desired effect (tangency, up vector, etc).…
here are some links on level streaming. http://udn.epicgames.com/Three/LevelStreamingHowTo.html http://udn.epicgames.com/Three/LevelStreamingVolumes.html and this is from the release notes on the feb build of the UDK * Screen door fades* New screen door dissolve effect for fading primitives (SM3+ only) * Actors can fade…
It's not a large script, it's just flipping off a few modifiers like turbosmooth :) It's just so that when it's on it hides clutter in the scene so it's easier to create the object in a necessary place. I could enable it before selecting the object to be created but I think it would be a bit more polished to get it work…
It does not do that as a modifier or whatever no, what you can do however is just put on symmetry mode (the sym button next to COG and Prop in the MCP panel). And depending on the selected axis plane, it "blocks" movement on the axis not described in the symmetry plane. So, if you enable symmetry on the YZ plane, X…
Very very interesting...man, without a test case that's going to be a hard nut to crack. Do you happen to know the source application that your vendors are using? That might give some insight. I wonder if you'd also see this with FBX vs obj...though an obj with mtl counterpart is really about as basic as it gets. You…
Thanks for the replies guys, but I'm sure I don't understand it correctly. First, I have to hack Tab (0x09) into my kbdx file into the line of the hotkey I want it to access? So this shortcut that cycles my viewports <shortcut fVirt="3" accleleratorKey="97" actionID="CycleView`CycleView" actionTableID="647394" /> becomes…
Virgil, you have come a long way man! Your stuff went up a few levels since I last saw it. Th interior looks cool! You got the big shapes in, now for the details. The drone and the plane look pimp. But it is hard for me to tell what is what. Like on the plane the wings are cool and turbines look really detailed. But the…
Eric, I've had time to test the cross app link with "app is topmost" enabled for Toolbag 2 and it's a major improvement compared to what I was experiencing with it unchecked. Thanks again for that tip! I'm also using a custom calibration profile to force custom curves on the spec color and gloss maps so that they are…
...and yet despite an all pervasive stagnated tech point of view premised here, audiences today are able to enjoy via their collective heart's content whatever CG entertainment preference be it interactive, Film/TV or other, whereby enabling a multi billion dollar industry globally employing thousands too…