I refrained from posting so far since I know fuck all about Germany's consumer protection laws but I seriously advise you to thoroughly read it before giving up. I'd be shocked if it doesn't have any provisions protecting the consumer from situations such as this one where a company is basically holding your property for…
I have two suggestions 1: Small Bluetooth Apple Magic Keyboard. It's thin, small, and a review said it successfully paired with Windows 7. I would research further on Windows compatibility. If the build quality is anything like their classic wired aluminum keyboard, it should last. Only downside might be the arrangement of…
If you have more than single smoothing group, every next is making hard edges. And having to deal with every split normals on every border between smoothing groups sounds like a bigger task. In this case every edge where two or more colors meet I will end up with hard edge. There is a way to have smooth groups and at the…
I think this is exactly wrong. You want to be as noisy as possible for as long as possible. Almost all the big indie "hits"-- World of Goo, Braid, Mount & Blade etc. had prototype or pre-release versions out before their actual game. Also, if you are a small indie company working on a game that may have a lot of technical…
I received a royal spanking with the title and topic in that thread. :poly103: So I am hoping to gather weblinks/blogs for my students with this thread. :poly108: This is a link to my students work. http://www.polycount.com/forum/showthread.php?t=68766 As you can see they work really hard but I would like to help those…
We have more in terms of blockout and landscape, but the projects aim is to create the environment. I should probably have mentioned that this is a entirely new started project. It's in the making. We are looking for a strong core for the development. I am also aware of that showing the entire environment would have been…
While I do think that improving quality of work will always help every artist, I think right now something that could help with your website is just organization. Maybe just organize your work into Web & UI, Games, Illustration, & 3d? There's just a good amount happening here and it feels a bit overwhelming honestly. And…
Most indie titles I'll purchase, and cheaper graphics software is totally worth it, but when it comes to AAA stuff I very rarely spend money. 1- Because I'm not sure whether I'll even spend any time playing it, or 2- because I hate the publisher (usually because their DRM policy or just the inane reiteration of crappy…
I would add, laser focus your portfolio to the studios you want to work at. Make it super easy for them to hold your work up next to their games and it should match, or better yet exceed the quality of their latest project. I see so many unfocused porfolios and no wonder they have a hard time getting a job. A seni…
I will respectfully disagree with @ZombieWells . While im sure what he's said is very truthful and accurate at his studio, it wont be at every studio. I ask every time I get a rejection. Most of the time, ya, they dont give any feedback. But sometimes they do. Even if it's rare, sometimes they do. There's no reason NOT to…