Starcraft 2 Wings of Liberty had 20 minutes of prerendered cut scenes, if the last 2 expansions have the same amount, we'll have 60 minutes, 30 minutes shy of a movies worth. I can't wait to watch them all at once. Diablo III had 15 minutes as well. I wish they'd play just the straight cinematic on tv, instead it will be…
Help ! Help ! Help ! :'( Recently, things started getting too slow... I get like 4-5 fps and its hard to work in that fps. For improving that, what I did was changed around different 30 textures from 1024X1024 into 256X256(for working now only), I was amazed to see No difference in the fps. NOT EVEN 5.1 or 5.2 fps with…
I told a designer at work about your dreams of being an uber designer do everything guy, his advice was "build a time machine and go back 30 years". And actually, that's great advice, if you look around at indygames done by very small teams of 1 or 2 people they look like games from the 70's and 80's.…
Damn, Hunter with the thrown down! Well I spent most of my time at Vigil on DMO (god I wanna show that stuff!!!), but BoBo was cool enough to let me do a couple of things for DS1 and DS2 during my tenure there. Was the greatest pleasure of my career to work with all the talent that studio was able to wrangle. Here is the…
Great. But I have adivce if you are using Zbrush 4b (or whatever version with Dynamesh). You don't have to equalize geometry in max anymore. Yeah. Just make any shape you want, import into zbrush > Make PolyMesh3D, look into geometry tab, look for Dynamash. Now. Crank up Resolution to max (1024), check Group and Projection…
not entirely true, 10,000 hours translates roughtly into how long it takes you to master a skill. you can become decent/good at a certain skill in a much less time. http://www.forbes.com/sites/danschawbel/2013/05/30/josh-kaufman-it-takes-20-hours-not-10000-hours-to-learn-a-skill/ it all depends on how hard you work and how…
You used DDO mainly right ? Its insane strong. Its like it was used 10 years straight in an oily alien vs predator arena. Id turn the whole DDO pass down to 30-50% opacity and paint per hand in photoshop on top of it so you have a nice base variation to work with, without letting DDO do all the stuff. Also your renders are…
Good read! I was down the ramp and at the precipice of constant overtime till i pulled a 14 hour shift in graphic design, to meet a unruly deadline (UK 'flat rate'). I told my boss it wasn't happening again. Public transport had obviously stopped so i was trapped in a £30 taxi to get home at midnight. Got chewed out by the…
Hey guys, I'll be there too, as well as bringing my entire group of graduating students from Seneca College's Game art and Animation program. That'll be there last day of class so I can't see a better way of celebrating it then having some drinks and meeting up with Polycount folks at the same time! There will likely be 30…