ventress was pretty cool, i'm 99% sure someone else here did her a while back. let me look for a link. edit: it was Josh Singh. might be worth asking him if he still has any old renders. the model was pimp. here's the problem i'm having with lighting at the moment. i can: make the background ligher - this makes the…
That is one sexy gentleman. As for the outlines, not sure how much control you have in Marmoset but you could do the old "duplicate mesh and invert normals" trick to get complete control over the colour. All you need to do is block colour the texture on the inverted mesh so you could have a dark orange-y colour for the…
@Fic: No idea honestly since I'm just balling the idea, I guess I could say the UDK engine for example? @Equil: Interesting, I'm taking a look for "dual paraboloid reflection maps" but it seems like most documents from GameDev are dead. http://graphicsrunner.blogspot.ca/search/label/Dual-Paraboloid Do I need to setup my…
Sukotto: We might have seen each other and not known it! I had a blast at that festival. bejkon: No special scripts or anything, just good old fashioned stepped mode and a lot of careful keying. For longer motions it was sometimes easier to quickly flip a channel or control to spline, adjust, then bake down to the curve.…
Thanks I know the rule for baking normal map , but when I read about sync workflow I thought just do 1 smoothing group and that it. :P what you said still I need to apply the same old rule to sync workflow. sync not about 1 smoothing group and it will make a perfect normal map it only help to rip off the gradient issue,…
Another update, with 100% more benches. I tried out the post-process color correction that tkfxity brought up but I may have overdone it - the crystal is looking pretty blown out to me at the moment. I also changed the lighting around so if these images are woefully dark I apologize (my monitor is old and doesn't properly…
Spiderdude - Thanks alot Man :D I found which corset im going to go with its posted below. RitualSynergy - Thanks alot man :D Muzz - Thanks for the paintover greatly appreciated, but that pic was old and ive changed th body a bit since then, the pic below is the current body, does her head still look too small? here body…
Yeah I picked it up as well, traded in some old games for it. I'm loving it, definitely my fav of the series, aside from MKII. I've noticed though that the 360 controller is HORRIBLE for fighting games. I ordered one of the nicer Hori arcade sticks, so that should help. Some of the combos just require too fast an input…
PROGRESS TIME! i managed to get the scaling issue fixed. seems like the in-game compiler uses the same old files for the same compile, without tracking my scale changes on the fbx. a simple rename got me rid of the issue. i think i made it a big too big this time, but i like where it`s going. The textures are not final (in…
Toolbag does not have ACTUAL SSS. It has a simple gradient ramp, the effects of which can be masked with an image. Just to be clear, what toolbag is doing is far from SSS. But faking it in any pre-rendered sense is far from SSS too, as SSS is a dynamic effect. Its like specular, you can't really "fake" it. There have been…