I wouldn't use the baking tools in Mudbox or Zbrush, get a dedicated baker like xNormal, Knald, Marmoset Toolbag, etc. The best results section of this tutorial covers floaters: https://www.marmoset.co/posts/toolbag-baking-tutorial/
It looks good, i wouldnt put it in your portfolio since there is a detailed tutorial on how to make this http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/how-to-create-a-video-game-dumpster-the-complete-current-gen-workflow/
You have gotta think about perspective more with planes. Try conte's planes exercise: http://dl.dropbox.com/u/2491209/tutorials/constructpracticetutorial.jpg http://dl.dropbox.com/u/2491209/tutorials/constructpracticetutorial2.jpg (from his sketchbook)
thank you!! hmm... for texturing there are a lot of good tutorials and 3dtotal.com, and you could also check out gamestepper.com. I don't have any specific tutorials i can think of :\ i learned most of this stuff in school!
@Leb: I used Maya to render out the sculpt using this tutorial: http://www.mikefudge.com/tutorials/RenderingSculpture.htm And yes, witha little bit of 10. Have yet to make a final concept, but this model needs to get done first.
This tutorial might be of some help: http://www.farfarer.com/blog/2011/07/07/unity-skeletal-ragdoll-jiggle-bones-tutorial/ I know it is not exactly what you are looking for but it might help to achieve the effect you want.
Hi I invited you to watch the tutorial "Mr. Roger" "Joan of Arc " . I think you will be very useful . (sorry for my bad english) :) http://www.3dtotal.com/ffa/tutorials/max/joanofarc/head1.php
Honestly, just google it and watch some videos. Lots of tutorials out there covering polypainting. Also, the zbrush tutorials on Pixologic's site are pretty great and definitely worth watching. http://pixologic.com/zclassroom/homeroom/lesson/painting-techniques/
I also would remove that brick wall. It looks to much like that tutorial from PHILIPK.NET but bad. Having tutorial stuff on your portfolio is a definitely a nono Just take one piece and make it perfect. hope that helps
Mike670, here is another helpful texturing article (all on theory and practical application, not a step by step tutorial or anything) http://www.3dtotal.com/forums_frameset/index.php?e=http://www.3dtotal.com/tutorial/texturing_and_lighting/brief_consideration_about_materials/brief_consideration_about_materials_01.php