New Version: 1.07 -Added a (finally) functioning controller to adjust the vertical positioning of aligned assets, and I also made the tool work on any Max version 2010, 2011, or 2012!
@ bitmap, I am working on a bigger package with the 3ps material/3ps tangent modifier. And you can imagine with Per being around the UI has to look nice and be ultra functional ;)
Ambershee: Sounds good, I'll let you know when the videos are up. Oh also, analog sticks don't rotate on their own axis; so, it's a bit more functional than that.
New version is available: 13.9.19 I have fixed the trial period bug, added the system tray minimize function, and added better pen support for the Twisted Brush art software!
The ribbon and the command panels having a few bits of different unique functionality such that i need to have them both visible is so damn annoying. Hope they go with one or the other soon.
What I appreciate is that they didnt make the cities you encounter just a few huts an an npc, instead some of them actually look like large functional cities full of people.
Max 2018 also exposes the Slate material editor to maxscript (took AD long enough...), which opens up a bunch of new possibilities when scripting material related functions.
Thanks! Very appreciated! :) I've been working on some snowy rocks. After this I'm gonna implement SSS for the snow functions used in landscape shader and see how that turns out.
your welcome. To adjust all your subtools, you can make use of the "Repeat To Other" function under Deformation once you have adjusted the size using the scale slider.