Or just snap it to the grid (x) If your object is far away from the center of the grid, just zoom in on origo, and use MMB to snap it there. Or what MoP said :)
Direct X 8.1? The 4MX is a DX7.0 card, to qualify as DX8 it needs shaders and 8.1 would need PS1.4 support AFAIK (which is the minimum requirement for BF2).
3DC and alike are a two component format only. Which means X & Y of the normalmap is stored, and Z can be reconstructed in tangentspace, as it will always "face up a little".
OR!: you could just go into peoples websites and get their contacts and add them by yourself! most of us keep our contacts there anyway... .....oh snap! :X
related thread: http://boards.polycount.net/showthread.php?t=72339 your thread title could be more descriptive like the addition of *.x, almost couldn't find it back!
Hi, I'm using Maya 2012. I'm trying to simply use the scale tool on a group of vertices. however, they're only scaling along the axis lines... As if I was holding X. How can I fix this?