Physically based materials in games IMO are true looking only for limited number of subjects. Like something plain plastic or metal. And even never look same in different renderers. Compare iray and GL in substance designer /painter for example. Anything complex like grass , asphalt surface , snow , velvet , anything fury…
In production you are not the last person who has to work with the model and textures you produce - handing over a shitty triangulated mess to a rigger, material artist or shader author is a crime worthy of capital punishment (maybe) So. Bad Except rocks, that's usually ok
-The UI is very simple, if you've ever played an MMORPG you will feel right at home. Each class uses the ability bar differently though so I would do a little reading up on that before choosing a class. -It's fully free roam, but one difference I would point out is that the paths between the zones are separated by large…
As someone who's new here and missed the "good old days" completely, I understand the craving. The internet has changed and there's nowhere to go anymore. Old forums have mostly died and social networks are good at building crowds, not communities. They are more like giant galleries where no one will hear your scream. But…
HDR tv is nothing but a gimmick to sell all the same old things : wide color gamut + nuke brightness. Cheap colorimeters could be blinded by such light intensity and usually work less accurate for wider gamut . More expensive ones would do just fine probably. Thus an advice to calibrate such tv as usual one, probably for…
The infiltration into twitch advertisements for WAR was an eye opener few years back, them tucking their tails and running off after being exposed was very telling. Than come to find out C.O.D. franchise is basically doing just that, its like a physiological operation in the open to get people who crave to do these things…
Hello! I would appreciate anyone to take a glance at my portfolio to see if there are any urgent changes you would make to it. I'm aiming towards realism style 3D Environments for games. https://www.artstation.com/andrewben [Link I usually send to job applications] >> https://www.artstation.com/andrewben/albums/10650410…
VA and IPS are simply two different display techniques for a flat screen. VA is cheap and has usually a bit faster reaction times. Which can become an issue when you are a hardcore gamer. Slow reaction times can cause color bleeding with fast moving images. VA is most used in laptops. IPS costs usually a bit more and is a…