Looking pretty sweet, though I am a tad biased since this is easily my favorite sniper rifle to date :) But I would say, that the scope comes way to far back and the forward support pieces for the stock are too short, which help bring the check rest forward, making the long scope really reach back to far. The end of the…
You'll need to add a LERP node with a depth biased alpha for the alpha channel, set values accordingly in the node (500 units for example) and the A - B values will blend where it encounters a transition between land /water. You can use this to add a "foam" layer where water reaches land for instance. For actual waves you…
I'd personally say Zbrush but I am biased. What is your goal there? Do you have the time to learn the quirky and unique Zbrush interface and "tradition?" How involved you would be with freehand organic (and now hard surface) sculpting as opposed to controlled (box?) modeling? Do you need to have low polycount on your…
Aren't many pirates bug-eyed when drawn cartoony? At least as "bug-eyed" as that guy: oh noes! it's teh wankster pirate! Back on topic, it looks a badass sidescroller to me. But I love 2d side scrollers more than my own mother so I may be a little biased. I am gettin a little sick of the ninja-pirate thing just like…
Cube maps will give an ambient light biased off a map you use. You can download some from http://www.humus.name/index.php?page=Textures don't use these to make money, but for personal projects they are great. Plug the one you want in the Cubemap space in a Post Process Volume, you can adjust some settings for it in there…
I don't think there is one that clearly stands out, they all do the same, in essence (apply a boolean mod). I like to use the booleans in HOps because of their integration in it. Also box cutter for certain kinds of cuts. The question to me is more, what do you do after the boolean? I'm pretty biased, but I think…
@Tits, Thanks for checking on those. The strange silhouette artifact is a known issue when sharpening is combined with supersampling on output. There is also some biasing disabled on ATI cards due to ATI cards not playing nicely with OpenGL. That could be the source of the blurry texture effect you are experiencing. Just…
I'm not arguing what would have made it "better", I'm arguing that from the way you are describing it, you would've found sexism in anything that wasn't exquisitely tailored to suite your view of what is not sexist. How would you accidentally exclude them in a racist or biased way if you depicted them as if you were…
I'm in the process of putting together the tutorial material. I would rather do it right than rush it out the door, Honestly creative sheep is right i'm insane releasing this without a proper explanation video, but hell people don't seem to care and are buying it anyway.…
Okay, it's nice to see there is somewhat of a consensus on the matter. I think I've always been biased towards whatever is convenient to study over what's actually profitable to study. (I didn't know any better!) So life drawing is the end all? Nude models? I guess my new question is, how often do you go to figure drawing…