I usually ask myself 'why?' when I'm unsure how to progress. Why did the builders leave half of the building hanging when there's viable places to build all around on relatively flat ground? To make something look good, you need logic, and to gain logic, in this case you could study how buildings are made, and why/where…
I am also doing a scene from Natural Selection 2, but it is the pod lab scene. Cant wait to see what you come up with in yours. For the generator, try to look up some real life turbine engines/generators for good detail reference. The concept is giving you the large forms, but no the detail you will need to make it look…
alti, saw these up on CA.org, good stuff. i've got a soft spot for beefy powered armor designs, and these are only a few steps away from being memorable. i like your command of thick impasto and texturing, there's a lot there to draw the eye over surfaces that might otherwise not be as interesting. first point: Asherr's…
Started reworking some old assets into a new idea - a remote building outpost, with a dedicated blacksmith's shop inside. The overall structure is based on a 19th century power plant that provided compressed air to nearby silver mines using a water turbine. To sell the idea a bit better, I'm thinking I may need to populate…