The gesture and some of the proportions looks a bit off. Click on any of the guys on this site and you'll see from and side views you could use as reference:…
Figured id xpost from the tech art waywo thread since its rigging related I started learning the maya api and decided to write a skin weight save/loader. Needs optimizing but pretty happy with it so far. It queries the skinCluster node for the weight values and then uses setAttr to reapply the weights, i could have used…
Fine day, good sir. While the question begs, can someone do this. Most would inherently grapple with this gargantuan task assuming that they can & could figure out how to rotate bones(were they not already familiar with 3dsmax). However, 'will they' may be a point worth pursuing, providing a position is taken in an…
Hi IStonia I have tried to open the help file manually as suggested but I still get the same messages. In previous versions I have sometimes been able to access the help file from the program and at other times not. I have raised the query now because you have indicated there are some new changes to the documentation.…
I believe the sketches are currently challenging to read. To improve readability, you could add fill to shapes in an image editing programme. You could use a looser, zoomed-out shot to describe mood and significant structures, perhaps showing a cross section of the layers. one house, building, or column to demonstrate the…
Available on Fab and Gumroad Contents: 1. Introduction 2. Initial Setup 3. Settings 1. Introduction Invisible Wall Creator is a tool for Unreal Engine, which enables you to quickly create collision walls around your map or around areas you don't want to allow the player to have access to. The tool utilizes splines to…
Hey, this is more of a query and if this has happened to anyone else... Ive got sub divs on my model and if I move from a lower to a higher level between sculpting, the poly wire frame shows up on the surface of my model (pic 1). Its weird, I can smooth it out and it disappears but when I drop back down a few levels and…
Is it possible programmatically merge/modify command history queue? I want this really for an UNDO operation: If my script performs a series of commands to create some meshes, what's the best way to "group" my commands together, so that UNDO can clean up the changes? (In some query languages this is also called a…
Hi, this is my software built to ease texture generation process ... Here are few samples and its functional utility for artists... Steam: https://store.steampowered.com/app/1140360/TextureWorks/ I Hope this software would be helpful for artist. If you have any feedback, queries & feature request kindly communicate with me…
Thank you for the tips, I've only just had time to get back to it. Everything you've said works!.. it's so easy when you know how and the renders are much nicer.. I think I'll get myself a book/tutorial on this Just one query with these photometric lights, I only have Target light, Free light and mr Sky Portal, are they…