Year 2024 I ran into this problem as well. The problem: 1. Obvious seams when Raytracing turned on while SSS applied. 2. I didn't use any UDIM scheme. My character is splitted into two meshes, one for head and one for body, each has its own single tile UV. 3. The seam appeared where the head joins the body. The solution:…
Also Toolbag has less compression and optimization done by default, here's one example, http://www.polycount.com/forum/showpost.php?p=2096054&postcount=124
Hey Pfhor, I was interested in picking it up for PC as well but was wondering how demanding it is? I'm running a p4 2.4 with 1Gb of RAM and a GeForce 6600GT.