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Re: Tip-Zero Effort Beveling for normal maps
Reply by
teho
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Nov 2014
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Technical Talk
a have trouble to see that effect in render... I'm using settings from 0,2 to 1cm, but i got somewhat blurry edge without round accurate definition :(
Re: Maxscripts - Stuffs I use and whatnot
Reply by
cptSwing
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Jan 2019
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Coding, Scripting, Shaders
I have version 002 --> https://drive.google.com/file/d/0B2LlOo3bxGqNdk11djJ4Q2xVV00/view?usp=sharing&resourcekey=0-P2Bklxu_oEMiDv7OQf-zFw (new link should work)
Re: Asians and art...
Reply by
almighty_gir
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Dec 2012
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General Discussion
in english, 222 is two hundred, and twenty two. it's the same amount of words/syllables/letters in either language...
2 results
Re: Sketchbook: Alexander Cherevichenko
Reply by
cherevichenko
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Jun 2015
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Digital Sketchbooks
Russian multi-purpose Boat Yaroslavets 376Y Tris: 122 928 Three sets of textures 4096x4096
Re: Unreal Developer Kit - MASTER THREAD
Reply by
gamedev
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Jul 2010
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Unreal Engine
Set the 'Light Source Angle' to 0.8 or higher. It defaults to 0.2 and directly controls your shadow sharpness.
5 results
Re: Poll: Pick which turd to polish!
Reply by
ScoobyDoofus
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Oct 2012
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3D Art Showcase & Critiques
[ame=" https://www.youtube.com/watch?v=kR9ILB4xnS0&feature="]henchman polypaint demo 002 - YouTube[/ame]
Re: Rayman Origins - What you -really- want to be playing next week.
Reply by
low odor
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May 2012
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General Discussion
http://wii.ign.com/articles/122/1223893p1.html same vid here I think....looks awesome
Re: A new modeling tool released
Reply by
rooster
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Feb 2011
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Technical Talk
right, so if I have something at position 0.2, its easy to move it to either 1, or 1.2 (in any axis) (absolute snap, or relative x+1 move)
2 results
Re: Butterflies/Birds in UDK?
Reply by
underfox
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Jun 2012
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Unreal Engine
would be nice if you could go troll somewhere else. thank you. edit: i solved my problem by simply by puting 0,2 in rate and removing the burst.
Re: 3D Girls Only thread! ( potentially NSFW )
Reply by
brwnbread
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Jul 2012
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3D Art Showcase & Critiques
haha, theres some cool art in this thread. Here's something I'm working on my reference is: http://fineart.sk/sites/default/files/photos/002/002_2.jpg
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