Hey Yall Dayana here , I’m a passionate 3D Character Artist with three years of experience in 3D Modelling and Texturing for Games. I specialize stylized art using Zbrush, Blender, Substance Painter and Unreal Engine. I've worked on a few small indie projects as an illustrator or as a character/prop artist.
Zbrush appeared around 1999 maybe or early 2000 after some Siggraph presentation or something. First it was almost purely 2,5 painter with ability to drop small meshes on 2,5D canvas . I recall I instantly suggested to buy it for $900 but our management refused saying why would we need this weird soft doing weird stuff…
Pretty solid stuff! I have some small crits... 1. Add a bit more mesh detail at the base of the tree where it plops into the ground. Flare it a bit more and add some hints of a root structure. Just break up the cylindrical silhouette of the trunk a bit. We call it popcicle syndrome. It may in fact be how that tree is…
smart materials and mask are just convenience time savers. if you can look at a model and recognize that there is grease where there should be grease, the only technical thing you have to know to do l is how to use a layer mask. You make a fill layer for the grease, you mask it black, and then paint white to expose the…
Happy New Year everyone and welcome to the 76th Bi-Monthly Environment Art Challenge for the months of January and February! The challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Does that bow have a high poly it was baked down from? i notice you have support edges over the whole thing and theres alot of stuff like this that make it feel like all youve got going on is a korean bevel and thats it. Just a lot of shading errors. Also the roughness variation is basically nonexistent and overall it kid…
I agree I don't think you'll be able to pull off a pile of coins with physics, there will need to be some trickery going on for that to work. Also... people can't swim or wade through coins like Scrooge McDuck, it isn't water or even snow or sand and people will walk on top, they might slip a bit and create some minor…
Take all the following with a grain of salt, but here's my feedback from my short moonlighting career as a lighting artist: Its becoming more common with this generation of game development. It'll probably be even more so in the next generation. It's often not just a 'place and tweak lights' job though, as often you'll be…
This is actually a very viable question Beddall. And the answer is definitely something that I believe needs to be heard a bit more. About 6 months ago we had a few people from Epic drop by our studio to tell us about UE4 and their position on material layering was pretty strong: "don't use it unless you absolutely have…
I don't agree with danshewan completely, yes, learn the app and tools on simpler things but you should start getting familiar with modeling organics as soon as you have a good grasp of the tools. Prop and environment modeling is a field unto itself with its own rules and constraints, I am no pro but I did find that my…