if you feel like you're falling behind, keep a journal so you can see the rate of your progress. You might find that you're actually accomplishing more than you think. Also with hard surface stuff like this, the last 10% of polish is really important; a darker cyberpunk, neon-lit alleyway could be a better composition fit…
Thanks @Ashervisalis for all the feedback. You pointed out a lot of ways that I can improve my scene. I agree that the temple needs more damage, I was trying to save time but I think your right and adding more damage will go a long way. I am also going to do a foliage pass to add in some more medium vegetation. I actually…
Good point Tomm. I took a look at some Blizz trees and decided to thicken up the trunks and make everything more angular. And you're right the candles don't make much sense so they're going to go away soon. :} I redid the bark texture and scaled it up a bit. I also rearranged some things, it was feeling kinda empty. I…
I'm trying to find an app or two that would help me convert models from postal two over to ut2004. I figured that since this is the best place to ask for anything dealing with modeling in general, and since they both run on the same type of engine, someone here might know about it. Thanks in advance, in the event that this…
Ah thanks! Yeah, it's been a tricky journey. I've been looking at a lot of the comics as a point of reference for the planet itself (some fantastic series by the way!) and a lot of Fallen Order for the interior assets, which I noticed is a combination of that luxury, smooth-lined aesthetic and industrial. You're…
Hey, nice catch! I was having that problem with the front door and spent awhile fiddling with it, but I somehow completely missed the side door. I fixed the problem by fiddling with the lighting settings for Eevee. Getting some light to shine through the window was definitely on my agenda, and I'm hoping that the…
A few things. Have a better light setup. Right now it looks just bad and is hurting our ability to crit. You have too much wear and tear detail in your diffuse texture. The most information will be in your specular texture. Make sure to get your AO over to the spec texture as well. Your gloss value of the piece is WAY to…
I agree with Tobo, the rifle has some very odd shapes and things that make it unrealistic. Do you have any experience modeling rifles? If not I suggest you try making a real one from reference first, you could even do a couple of them. Just model it out (prefferably in high poly so you really pay attention details) and…
@Mitz - Ya I tried adding a rain effect and like Johny said it made it very busy and hard to read, so I had to scrap it :( @Johny - THESE are the types of comments I love! I agree the lighting was just plain dull, so I scrapped it and had a second go at it, lemme know if its more appealing, and thanks a ton for the crit!…