Being that it is a helmet covering a head we don't know the exact shape of the head..........however..... the shape doesn't look right at all. The eyes look very low. I don't see any sort of chin which is also why the eyes look low. From the side view it looks like a really tiny spherical head. A solution to this may be to…
Is this done or still open for suggestions ? Just in case few random things :: - smile -> she look like the joker like that add a bit of bevel in the corners , shes young so such deep wrinkles are less likely to accrue I suggest adding wider fall off at inner side of folds - lose philtrum it disappear in smile -her pores…
Usually web site is kind enough to send me notification when someone is writing to me i guess it had better things to do this time I don't know I am ? Ok hes slowly starting to look like a human even tho there are bunch of things I would change but its not up to me Something that really jump out is in side view ear…
With the wheels finalised, today I went about finishing up the major forms of the locomotive. Specifically the side rods and axle box for the rear trailing wheels. With all of the major forms now done I can start to produce all of the finer details; railings, steps, suspension, piping, bolts and the like. I started off…
more updates! i've finished up the wheels to get them out of the way. They share the same texture sheets, (diffuse spec and normal) with the sheets being 1024x1024. I intend to have the body use one set of 2048x2048 sheets to keep texture sizes to a minimum, but can anyone advise on this? the front wheels total at 900 tris…
Ok so Im not sure whether im getting this right or not, looking back at comparrisons it certainly feels and looks alot better than it did when I first posted. I dropped it right down to alter the proportions and then worked in some more scales to keep with the more animalistic side of the character. Here is where I am at…
Hi Butcher, I just checked something which makes me confused. Independent of the used technology, the z-Buffer would be used for it (at least when deph buffer and stencil buffer are combined somehow). Right? What i already noticed is, that the z-Buffer in Zelda has only 1/2 the size of the actual resolution. So, if the…
Materials are looking great so far! It's good to test it in different lighting conditions, but as Deforges said, if the lighting is bad it will look bad regardless of good materials. It's just a matter of averaging out the results so it looks good in most conditions. While there is nothing wrong with an HDRi like this, in…
Hi Kate, I'm Dan Rose. I'd be very interested in working with you full time remotely on Tacoma. My time-frame is unfortunately on the short side (I'll be starting a longer term contract full time January 9th on-site for Bluepoint Games). If you're open to having me work with the team on a short term basis please take a…
I am so grateful that you guys took the time to give me feedback, it has really brightened up my weekend :) Thank you! I always find it fascinating how great artists see things that I often miss. Yeenke, I am quite sure I wont be forgetting the s line from the side view ever again. I made slight changes in the proportion…