It's a known pain in the a... with Substance designer. The programm is very prone to any inconsistence within nodes with absolutly zero indication. Anything you forget to set right somewhere 10 levels deep. Most probably it's bitmap imputs you forget to set relartive to parent at some transform node in the process. SD is a…
as always awesome incite Mark! hey scott just as a heads up the word on the street is that adobe is abandoning flash http://www.transformerforums.com/forum/asus-transformer-video/8962-flash-going-away.html an some personal opinions from me would be to use simple text and don't feather images You might also want to check…
Extrude one half of the model and snap the verts that are in the mid to the center. When completed mirror, merge verts and border/edges. It should to be in the mesh menu. Before deleting the history under the transformation panel to the right, click mirror, and set the threshold to 0.001 or 0.01 and delete history. For the…
So I learned a lot about Blender with this guy -- mostly that "Banana" shapes aren't as scary (with a LARGE brush size) as learning all the Transform and Scale BS that comes with Blender. That said, considering the model sheet was pretty janky and inconsistent (the eye placement... *shudder* ...how do you deal with that…
This is Number# 1: Create a Shape Node & Add it to a Tile --GENERATOR-- Using the tile generator change the middle size to about .31 or more or less, which will give some variation, Then Give the offset between .5 to 3.5 Same with the Offset random. This will allow for some good variation in the Bricks. 2nd Way: Using the…
There's the alternative of shape keys (also called blendshapes or morph targets). They're lighter than skeletal deformation since the engine is only interpolating the position of vertices between two points, as opposed to transforming each vertex by a bone matrix which is costlier. In your case you would 'drive' the shape…
It looks like the normals on the high poly of the slats are reversed. In the viewport, go to lighting and turn off two sided lighting. Any objects that are inside-out will turn black. If that happens, then reverse the normals. If they do not turn black, try freezing transformations on them and any groups that they are…
Did that request last year as other people too. They said it's something they want to do and yet no update on that. Would love to see similar feature in Substance Designer and 3d coat too. Asked many times through years on their forums. Not sure maybe someone have a patent on that or it's very hard to do thing. Beyond…
Sorry dude I've read that like 3 times now and I can't make heads or tails out of it. What are RollThrust and Pitch Thrust? and is maxForce a variable created earlier in the script? Sorry I'm not getting it. Why Normalize the right and forward vectors if they are already unit vectors? Can you show comments or psuedocode…
Very cool. I haven't used clusters in Maya before. It looks like the benefits of using them in this way, is that the meshes keep the transformations for tiling, right? I was trying to figure out if this was much superior to sculpting 5 bricks and duplicating around in Maya instead. Also, this may sound dumb, but at the end…