Updated! https://www.assetstore.unity3d.com/#!/content/71207 v1.28 This version includes a separate unity package which contains a Beta shader. It's targeted at desktop, mobile shaders will follow suit later. The minimum support version is Unity 5.4 It features: - Recreated in Amplify Shader Editor entirely - Realtime…
You have to actually set up a shader for it, not just add the images in the mat editor, if you have a standard mat all you will be able to see them in is renders. Ben cloward has a nice shader for doing that sort of stuff on his site. http://www.bencloward.com/resources_shaders.shtml J. I. Stlyes also has a really nice…
Interesting links you gave there, nice one. I've found a way to paint the blends in Max and view it in realtime using that shader from your earlier link, so I'm quite happy with that. Unfortunately it goes the VertexPaint route, and to get an image at the end (the greyscale blend map) of it you must render to texture, and…
Hey, well at least it doesn't stutter! :) I think the 'motion blur' is vegas interpolating the frames (from 60 down to 30fps) and it is a little ugly now I come to look at it. Trouble is, I'm playblasting out of the Maya viewport - this isn't a render its all realtime cgfx shaders, so there is no proper motion blur to…
Definitely get a mobo that supports at least 8 gigs of ram, this shouldn't be hard, you could probably get one for around the $100 range. If you're going for a core2 blah blah. Looking at mobo's for core i7 it looks like many of them support 16 or 24 gigs, but those are pretty much all over $200, and getting that much ram…
Wicked textures and enviros, like Gamedev said, there seems to be some SSAO going on which makes things pop. I love how almost everything you traverse on seems to react in some small way, little bends here and there along with all the large scale falling off and cracking stuff. The animation and acting are phenominal,…
The way I do the boot isn't the most optimised since you end up with a lot of hidden polygons that are just wasted, but for the purpose of using it to bake maps to apply to realtime character models it works justs fine. Yeah, the hat is too thick, but I tend to do that on all garments that stick out into thin air as it…
Maybe we could just all get our citizenshipo identification tattooed on our arms or maybe implanted in our hand in the form of a nano-sized IR device. Maybe we should put CCTV cameras on every block and scan people's faces and match them against revords in a government database using facial recognition software. Or we…
First off it might be easier If you explain wether you are modeling for realtime or pre-rendered use, since they are very different. Also your app of choice helps. Eyeballs tend to have very small hi-lights with very abrupt specular falloff. So for starters you need to bring down the size of your hi-light, and make the…
That image you've just posted at right is infamously known to be from an EA pre-rendered 'visual target' movie sonic, and not in fact realtime on the PS3. I don't know how you lot can perceive the shitness that you see quite as well as you do from such a low res movie. I don't have a strong opinion either way on the movie,…