Neat silhouette, especially with those sloped shoulders, different from all those square dwarves ;D How about sculpting the beard and hair some more? Even if you are just going to do some alpha hair, it could contribute to a nice normal map. I like his pants, even though that is a rather strange sewing pattern ;D
Hi guys, Here's my latest update. I've made some changes of her proportion, slightly longer legs now. I guess this will be my final sculpt. Shoes and some props will be done in Maya. :D If any changes needed to be made I will fix them in next stage. This high poly sculpt can be a proportion guide for me. :D
Crossposting from the Dota 2 Workshop Thread :D . Update on the weapon I posted before :D We switched it from being of Vengeful to Phantom Assasin due to polycount limits(Lovely 600tris LoD1 @ PA). Everything is finished, now it's alextz91's turn on to texturing ^^. Hope you guys like it, really enjoyed making this one and…
@sacboi yeee, military conscription sucks in Korea : / but I really appreciate the comment, biggest lesson Ive learned is that if Im not 100% confident about my work I shouldnt blindly just jump into any paid gigs : D @Jonas Ronnegard You are the the patron saint of all the beginner artists D: Yeah, I really learned the…
thanks for reply .... I'm programmer and in past i download models for my game from internet and now i decide to make it by my self :D , in my level that i want to use i think the poly count is not bad but i try to reduce poly count. i decide to add another laser canon at the end of the body like scorpion :D
Hey Guys, so i found maybe 2 or 3 days time to work on the Glock. I hope i can finish the HighPoly in this short time period. This is what she looks right now: Soon more! PS: Its a 17, lol, i used the side ref picture of a 17 and i thought it was the slide of a 19 :D :D
Do you or can you get a second monitor with a streaming friendly resolution? I nabbed a flat panel from salvation army last year for $15 that turned out to be pretty nice. The only solution I know otherwise would be to change your resolution and scaling. Or look through a mounted magnifier and capture a smaller screen…
Okey, i'll poke around with the lightmass options tomorrow. Thx :) Haha, yeah sorry, don't know what i read :D And you'r right. I'm still trying to get the right angle, ground hight and placemnt, and placement of other things in general... Is their a way to get like a resolution gate/film gate in maya? OFC he stays!!! :D
Heh yep, I wrote this script for our exporter at work too. Basically it just queries the mesh sub-d preview settings, applies those as a polySmooth, exports the mesh, then deletes the polySmooth node and turns the sub-d preview back on. I'm still amazed that Maya is so backwards in this regard. At least Turbosmooth in Max…
That's not fast method. You have to be really good in Houdini to know how to achieve something like this and THEN you can do it as fast. What you see on the video is big customized Digital Asset that was made after couple months of R&D and it was made at the end of school as a proof of concept. That means 2+ years of…