Hey guys, duh. Yeah, the solution was to use a FFD nodifier. I remodeled the roof without curvature, and used a slice plane to cut straight on x and y every 20 cm, like so: Then used a simple FFD modifier to get the shape I wanted: After that it was as easy as creating shapes from my edge selection and use spline profiles…
Thanks user38. I didn't touch the teeth/gums yet but I plan to. Slipped my mind :P Okay, I am currently working the materials in UDK. Having problems with the alpha as it seems to only want to respond to 100% black or 100% white. Still have a lot of lighting work to do as well. Having trouble with shadows in that…
What type of job? Do you want to be an Environment Artist, or do you want to be strictly a prop/asset artist? It would also help if we could see your current work, as Chris said. In general I think it's probably better to show you can do more than just props, but if your props are amazing, and you know you just want to do…
zenarion: foggy is right about the arms. uve got a nice coaty cover around the shoulder and then you narrowed it down to fit the body outline. its not so much that arms are off as what he's wearing should be some inches off from the body, baggy, and proportionally so. dont think about it as distances in x-y from the body…
You don't need to use the absolute highest poly version to set up your cage. If you have a 1 or two mill poly version, set it up with that, then render it with the 10million version. Max does a lot of things to not show all the polys you have in your scene (thats why 2008 and 9 are so much better in the viewport). I don't…
aha I'm not crazy. Just send Kathy an email if you're as interested as that extremely large text text implies. It certainly can't do you any harm (unless you type so much you get carpel tunnel syndrome...) As far as I'm aware Valve look for the drive to finish a project and being skilled in multiple areas far more than x…
Interesting, looks like you Relaxed all the shells, which gives you an even texel density across the model... but this creates a texture seam along every shell border, right? Also means the bark pattern is the same size on the trunk as it is on the smallest branch? I've traditionally done cylidrical UVs for trees, and…
Thanks for all the comments guys. Last night I got a huge lightning bolt inspiration about a more 'tech-y' piece that should prove very memorable as well as showing that I can 'do gunz??' and stuff. So I have that to pour my frustration into for now. Hopefully it won't be labeled still not realistic enough since its a…
Have both subtools visible, and select the highest one on the subtool list. On the Remesh button, there are three smaller buttons for x/y/z; I find it works best to turn them all off. The new subtool it creates should be a bit of a blob, but should encompass both shapes. Select this new subtool (make sure the originals are…
My feelings exactly. The wide gamut color shift is only getting worse with each generation of displays. Its also important to understand that even if nearly all consumers have terribly inaccurate displays it is still important to create accurate content such that the average of potential color delta still hovers around…