HI guys! Small update) Sculpt of an old alchemy symbol in zbrush, then base texture in ddo and finished in substance painter. I've also made some normal maps in substance designer using built in generators and some custom textures and stencils. Kirill is working on a King's family corpses now.. Yeah, dead bodies)) Update…
Your latest update is quite a bit better, the colors are the most noticeable change. That and the removal of the bloom effect. Keep it up! :D I gotta ask though, why does the latest update have no eyebrows?! O.o add those, then fix the nose and mouth and you'll be well on your way to having a nice portfolio piece.
Kind of an update Been quite absent as of late cos... new job! Got a contract with PING (yep, the golf company) doing environment art on a project so had to backburner a few personal projects for a bit sos I could feed myself Loving it here and got a few updates on this and other projects coming as well...
Wow, it's cool how you just kept improving a lot with every update. I can't really remark much on that final update anymore, you pretty much nailed it there. Funny, I remember thinking how you were probably a joke with that silly poll in your first post. Nice job proving me wrong!
UPDATE #1: Favela Block Out Ciao! After watching a few tutorials and bunch of testing and experimenting. Here is a quick progress update for this week. Just testing out with a box and create very basic type of roofs. The windows are currently traditional modeled for testing purposes. There will be more coming next week.…
Thanks for the input everyone. Valid point, how ever keep in mind this is a pretty common asset. There are only x amount of hydrants. i'm just following my references:) I apologize about the lack of update, went on a hiatus on this one to finish some other work. Here is an update on the sculpt. Texturing/baking next up :)
Another update, got all the colors on and working on the localized stuff like the weapons and rotor blades. I have a soft spec all over and a temp AO so far. I have a few areas on the mesh I'd like to attend to like the step under the window, the exhausts for the engine and on the tail. Anyways here's the Update
Downloaded an update 2.0.4. Now I start to see the model in 3d view but whatever material layer I am adding in ddo window and textures, 3d view still shows original unedited state. Wonder if I am doing something wrong or its program error . Maybe I missed "update" button somewhere?
They haven't even updated it since release, right? Dodged a bullet there. It seems obvious to me what they're doing, release a standalone dinky package like this toward the end of ZB4's lifetime. No doubt 5 will be a new beast altogether; so Core will sit in limbo not being updated, like Sculptris, except people paid for…
Small update from today. C&C Still welcome. I'm currently just applying small dents and damages... refraining from over damaging it on the most part :) I don't really think much will change in silhouette and all at this point, all major forms are there so it's all about fine detail with the remaining updates on the HP.