a lot of your images seem really squashed vertically, and you might consider focusing on just your best pieces and cut out the ones that arent on the same level of quality as the rest. for example i'd ditch the statue head. Your 2D looks really nice, your 3D just needs to "catch up" with that.
hey dude, my main crit would be that you havent really followed the concept you should take more care and look more closely at something that you are supposed to be creating in 3d for example your floor tiles are wrong material wise and how many there are also yours arent spaced correctly compared to the concept just a…
I just wanna point out youre using a lot of dark colours which get used for the underside of the body (the parts which arent supposed to draw attention) which sort of leaves the eye looking for some sort of highlight because nothing immediately grabs attention. I know its still wip but just something to consider perhaps
:D this is super exciting. ive been messing with the beta and its so much fun and makes normal mapping so easy! nDo has bumped all other normal generators out of my workflow and now i rely 100% on nDo for generating maps (that arent baked of course. :P ). excellent job on this guys and congrats on the release!
Ya, it's possible the trailer they plan on showing in november is different as well. But I definitely need to see a HD version. See if the CG holds up or not. It's possible what they showed isnt even finished yet too. If they are still doing post or not. Apparently that's what's going on with the deadpool trailer. they…
Looking great guys n gals! @jewski-bot Love the texture work! What are you using to texture? I think adding some lighter, worn areas to the protruding parts of the grip wrap will give it some depth. Also maybe changing up the star hues a bit so they arent all the same. Looking great though!
What i meant is like cranking up the ambient occlusion. Except for the little bit in the upper left part of your closeup there arent much shadowed parts on your engine. u are trying your best to accentuate the reflections, neglecting the shadows which give it more depth. But you could just render an ao pass and overlay it…
What is it you`re trying to accomplish with these? It seems as though you`re just through the mocap data on a character. You arent really cleaning up the data like you would in a studio. Im seeing tons of pops. The hand poses are very static. Are you combing clips? Are you creating cycles out of it? We need more info.
I can say after day 4 there its pretty awesome. Tons of work but really nice people. very nice and very CLEAN town. Which is surprising since its a city. the projects are uber fun and the big wigs arent full of themselves , there really nice down to earth people. also I CHALLENGE YOU TO BATTLE!
is the formatting odd to anyone else on some pages? Example in Environment - EnvironmentSculpting? Theres an image path but images arent showing up and it has a bunch of ><<>: Tiled Bricks and Stones File:EnvironmentSculpting$sculpt IFoughtABear.png < > ZBrush Tiling Sculpts - Zbrush methods to tile directly on a tool…