Ah, yes! You make a great point thx :D I can easily fix parts of that, but I'm curious how I could do it where Scarface's foot meets Wesker's leg (since both legs are mirrored). Hmmmm.... I'll ponder that. Glad you like the hangout btw. I enjoy the hell out of them.
hmm idd, I can merge the vertex's sure but I'm trying to make it so I can just duplicate it 3x and have it all snapped together. I guess i could duplicate, merge, delete half the faces then I should have a working quarter... right? Would people recommend this or is there a better way to go about it?
I have to agree some amazing work but the proportions could use some work they come off very stylized. His trapezius area seems flat and his legs come off boxy and shapeless. His legs also seem short for his body. However your prop work the vest and pouches look spectacular. :D
Legs are still WAY too short, which is throwing off the rest of it. You really need to bulk up her calves and lengthen both the thigh and shin bones. The arms could be too long, but its hard to tell because the legs are so short. Crappy paint over The work you've done on the torso is a great improvement, nice work =)
[ QUOTE ] I guess you haven't met gauss in person, or you'd know that his mouth, in fact, *is* a texture on a flat plane. It's a little odd the first time you see it. [/ QUOTE ] I have met Gauss in person, and I can assure you that his mouth is three-dimensional enough to purse his lips into an "O" shape.
[ QUOTE ] I dig that, it actually reminds me of something that would fit into the "Men in Black" series. [/ QUOTE ] Carlos haunte did the Character design for Men in Black series. I think you did a great job, if I were to say anything it would be the silhouette, the model lacks some of the curves and flow, though it's not…
Here's what I'm seeing: - tiny, tiny hands, as was mentioned - going off the crease in his torso as a rough approximation of hip position, his legs are way too long. Rorschach was not exceptionally tall, and even for an 'average' human this sculpt has very long legs - shoulders and elbows need a LOT of work. Check your…
I've distributed the polys better, and reduced the number of polys in his arms/legs down to eight vertical lines in the legs and I think 10 in the arms. I know now that I need to form some muscles or something in the arms. But I wanted to post the poly layout first to see what you think thanks again, todd
OK, this is about the best I can do on the legs :S I made a highpoly for the legs using the same UVs, baked it down with lighting details then painted in the other details in photoshop. Long process but I like how it came out :) I'm pretty happy with the level of detail I managed to squeeze in to a 256 :) C&C welcome
Hello everybody. If in 3D max forget to move the overlapped shells to UV and save the model(Photo 1), then when you reopen, the overlapped shells in UV will "merged" together and they cannot be selected separately + the cut lines on the model in the viewport will disappear or partially disappear (Photo 2). I didn’t work at…