Hi there :) Thank you for the kind words, I'm slowly moving on these days on SWR due to several projects, I just wanted to make another hairstyle this time as it's quite quick to craft (it's like 90% sculpt, 5% cleaning topology, 5% UVs). Below are some toolbag's renders of the...well, hairstyle head I guess ^^" ZBrush…
There's 12gb on the 3080ti because of the width of the memory bus - 16gb wouldn't work, 24 would etc. Same reason there's 10 on the 3080 Partitioning a disk for access speed purposes is not something I've ever heard about - and I go back to when 20mb was considered a big hard disk. Even if there's some vague reason, SSDs…
I think so too, but I don't see it as a matter of duty. It's a matter of survival. There is only one system which, in the past millions of years of human history, has proven to work sustainably. It's tribalism. You take care of the tribe, it takes care of you. It's a simple balance -- nothing complicated to figure out at…
I should say i dont have a problem using the soft round brush in general for the right application. I understand how to use it to blend and apply it appropriately. But as muzz has said, in certain situations you will get a blurry mess which is what im trying to avoid. i understand using the lasso tool and proper edge…
well he does have a few good points, and give the guy some slack he says out right his portfolio is crap... I can tell ya I would at least like someone at the game companies to call me back or shoot me an email and say "sorry, we just aren't interested at this time..." or "Your current art does not meet our standards" but…
What modeling application do you use? Maya now, but I'll talk about Max because that's what I have experience in. I just switched to Maya recently. What pluses and minuses does it have? Pluses: Modifiers, plugins, interface makes sense to me. Minuses: They always add some feature each version that doesn't really work, for…