This is kind of a hard one to answer considering that even when doing the bulk of the lift in Substance or Quixel, I still do thing like bake prep/review, decal placement, and post texture corrections (like color space) in Photoshop. Quixel especially means that you're using both anyway. Also I'm working on a project where…
Its a cool item, whatever it is. At the moment though the texturing is a bit generic. If your going to keep it that way you could probably size down the texture and not lose much detail at all. But if you want to improve it, as Kawe said find some reference and try to replicate the look of certain surface textures and…
I play Forza Horizon 3 sometimes and love to stroll around every now and then and check out the textures and models. I am going to start working on some roads and such and was wondering how they probably did it. Mostly I am interested in the edges or borders of the roads where it goes from a tiled texture to a nice looking…
Hello, this thread is for two separate but related questions. 1. Here is a machine gun model that I will use in a first person shooter. This model has quite a bit of geometry on the inside, but this is very small things that will only be seen when reloading, so I don't think it warrants that much pixel space in the UV map.…
Those are most likely either animating materials swapping between two different eye textures, or you can physically rig a mesh to blink. You can designate a certain section of t he face polygons to be the Eye Material and just make sure between the Face and Eye Material-ed polygons that they blend together regardless of…
Do you want any lighting/shadow added, or just the color information from the texture you're using to be baked? If you just want the pure texture, give it a 'constant' material. (If you're using Ultimapper, I think albedo only takes into account the texture, not the scene lights or mateiral)
that's a lot of pink, say hi to Narchi for me. i was thinking, maybe this guy is doing arch vis or something, or perhaps some shitty freeware games that don't require much effort because nobody will care. although when you choose to 'flatten mapping' there is an option there for spacing, leaving it at the default value…
if you want to get better at 3D art, you're going to have to buy the software and train yourself in your free time Last I checked Novedge had one of the cheapest listings for a Zbrush license (I'm not sure if this is the case anymore, I don't see a perpetual license listed, would want to double-check), you can also buy a…
Just wanted to put this out there to you guys to see if you can offer and advice before taking it elsewhere. Ran into some issues recently, and I'm not entirely sure why this is happening. I do not know if this is GPU based, but that is my closest guess on most of these issues. Opacity and pressure sensitivity:…
LATEST Hi guys! Corona brought me back straight to warhammer universe, so I felt the need to model and texture something form the grimdark universe where there is only war. Started with that custom Laspistol; I loved the challenge to try to make something believable from these super blocky and cartoony designs made for…