Tangled looked good in 3d. Amazing Spiderman worked well too. I haven't watched my copy of The Hobbit yet, but I'd imagine that one is done pretty well too.
DWalker- The NASA image above isn't actually darker... just more blue. Still, I understand your point; but in many cases it's better to go lighter or exaggerate features, (even if its not completely real) because its infinitely more interesting in the end. In reality, all you would see are the spiderweb networks of lights,…
TeriyakiStyle: Awesome, 3Dcoat is pretty flexible for texturing - just make sure you set up your own shortcuts ! Thanks daphz: Luv u Denny <3 <3 <3 spiderDude: Cheers :D Scythe: Thanks dude Sirhaian: Glad you dig it man :) duncan: I agree, it's kind of a balance to get the character popping infront and have the maps still…
It's a decent model. I think the biggest thing this thing lacks, is reference. I can tell you modelled this 90% from your head, and you likely weren't using much of the reference you might have gathered. You also seemed to skip out on a lot of 'fundamental' things, when you skipped ahead to the higher detail. I've…
wow big improvement! Looks really cool There's still some stuff I think could be improved upon though. Some of that white spiderwebby goo that you have on the inside of the lips could be put on the side of the egg randomly to add cool detail. Also the strand of goo connected to the facehugger that's jumping out of the egg…
It seems like the common thread here is that memorable characters have the capacity to elicit a strong emotional response from the player. Through game-play/narrative (Dataday and mikhga) and aesthetically (spiderDude and Meteora). While the former are vitally important, it is the latter, that we, as visual artists, have…
I'd say that no :) . It's the more exploited though. It's not the most complicated branch of 3d for now. The work for a game character can be done in days/weeks compared to some models for cinematics. You can't compare, the workflows are totally different. A 3d generalist has more knowledge than a simple game artist, like…
The game is awesome! The whole villa thing is great, probably spent more than half my gametime on that already (16 hours in sofar, just got the flying machine). THe only thing bothering me has been mentioned here before: it is too easy. I died 3 times and never used a potion once(and you can carry like 15 of them!). I…
//Curmudgeon mode Can't say I'm fan of "3-point" landings. That video really has at least 3 very different landings, two of which are just for show. The real landing would have both feet under the body mass so you have the maximum amount of cushioning for the head (brain). Hand can land as well, but mainly for balance, not…