Hello polycouters :) I'm in charge of the Character Art and Animations for Mercury Shift 3D, I'd like to show you some of the progress we made on our characters. Our protagonists Bismo (red) and Plom (blue) were created during an accident in an laboratory involving mercury and orange juice. They can use their mercury…
I only today noticed that in my rigs that dagPose -s -bp would wire up pretty much everything in the scene to the bindPose and bogs things down. According to the docs, default behavior is to add to the hieararchy, but I read out from some joints, so I assume Maya just goes on a node graph walkabout. So dagPose -s -sl -bp…
Keep in mind, my goal for this is to replicate 90's animated movies so a lot of my colors try to stay close to the source material. Of course, I could break a rule if it can make it look better (but I think 90's animators had incredible color sense that I find it hard to deviate from it). The perspective lines idea sounds…
Actually I find Modo`s UI and UX to be a mess. Lots of things are overcomplicated and not intuitive/buggy. It is not cheap nowadays and not stable, at least in my experience. But still a good alternative for many. On the contrary, Blender is super stable and free - one guy from our team use it at work for more than 2…
I know, i was doing that only for testing purposes of the translucency shader so it´s very rough in terms of alpha size vs actual polygon size ( simple plane). I´ll change that. frmdbl said: I was using the twosided shader 1 or 2 years ago in ue4 but now i´m more into Toolbag and well, it´s much more limited than unreal…
@PyrZern Thanks but i dont what to add there yet :S @Rafferty_Eggleston Thank you ... I reworked the teeth and gums as you said but the ears always i had problems...:S (i tried to pull them in a little bit.) @ClusterOne thank you :D This is my progression for today, i need anatomy lessons i know...My horns need more detail…
this is one of the costume ideas I had. It´s very, very basic. No shoes, no details and hardly color. I really like her classic skin and want to somehow keep the simplicity and elegance of it. But I´m still unsure about where I want to go with her exactly. It´s gonna be try and error I guess ;) So opinions are always…
Looking good, reminds me of S-S's stuff. If I were you I would block out the other areas at least roughly for now, so that you have the entire mass to guide you as you make your decisions. Going the straight ahead mode is ok if you really know what you are doing, but I find most people come up with better results when they…
Heh, my dad drove one of those in the Marines back in the 70's and 80's. My biggest concern is the mapping on the open door. The texture carrying over to it from the outside to the inside needs to be fixed. Plus the interiors aren't camo like that... at least not that I remember from riding in one in a parade when I was…
That's a really high texture res for something so simple as a level prop. Trying limitting yourself to something like 1 128x128 and use limited colours... Looks good though Also: This board isn't like some you may frequent where multiple posts are required for showing images. You can post multiple images per post by using…