He's looking really nice. Translating such a simplified character is obviously up to a fair bit of interpretation, but I think your guy might be a little too fit and healthy. Fry is usually drawn with a bit of a pot belly and poor posture. Whatever the case, I'm really looking forward to seeing what you do with the other…
@Meloncov Thanks Bud, moved the door over a little bit more :) Took a bit of a break from this project due to illnesses but im steadily moving through this project. Added new building and still start to work on some terrain textures. Still need to add a few more modular pieces like roofing but hopefully its not looking too…
Yeah similar to what Nathan said, see it through with the momentum and drag, let it flow a little more. It will be a cracking piece once done though! Good job. One bit I cannot read is what is the big fella doing before his attacker roles over him? Is he blinded by something? Is he anticipating the next attack? It just…
Only thing that looks a lil off maybe make thighs n waist a lil bit more sleeker and thinner,she looks a little bulky with the armor but even so great job.other thing the face looks good but maybe scale the jaw in on the sides from the front or maybe make neck tad skinner.overall gr8job not much to say.the gun u could…
Nice texture work/rendering/lighting/hard surface, little bit of wasted UV space but other than that nice. You could add more armory bits to him to cover the skin since it looks a little out of place, if you played your cards right he could fit into gears of war. Maybe add a weapon and then pose him with it and you can…
It doesn't look like he's walking naturally, as there is too much torso & above movement. walking at such a slow pace there should be little to non upper body movement, especially as he seems to be concentrated on something. Trying to walk like this guy should reveal a few bits of information that should help you. 1) when…
Thanks for the extensive response Kroma. Your right about the lighting and the sky. I used one of the default skyboxes from UDK but like you said it doesn't fit. I'll look into creating a custom skybox that works better with the lighting I have. I was definitely going for the new installation in an old place sort of feel.…
Two years indeed flew by. I was working QA for a while in there and my work stagnated for a long time because of that, (I was always learning and working but never pursued many long term meaningful projects). Excellent suggestion with the cheekbones. It was a minor change but I think it had a big impact on the overall…
I'm with Earthquake on that one. It does look like there is a bit too much going on in the metal areas. I think dirt and scratches make things look more realistic, but at a certain point they start to detract from the model and draw attention to themselves. Some of the "noise" throughout the texture just seems to jump out…