10/10 for style. Really nice work, that is some excellent lighting there =) . Few crits: I agree with Lloydyy89 about the table cloth though, especially compared to the parasol above it lol! The white light in the middle of the cafe scene is way to bright you will want to tone it down a bit, especailly since the lamp-post…
First of all great job! But... Holy rusty x-wing batman! You might want to tone down that grim and concentrate it in more sensible areas. Also, the main paint coating is white... looks like a nice rich gray right now. I agree with the red comment. For the low renders; brighten them up a bit and make your main light…
Next target on our hit list ( ҂‾ ▵‾)=デ═一 Σ(˚▽˚ ; )/ We move to the camping scene, it's where the traveler camps out for the night right outside the Courtyard. Kinda want to put his camping location up in one of the towers (like a true sniper), but for me logically it makes no sense, because he would pretty much have to…
Off the top of my head ;) [ame] https://www.youtube.com/watch?v=LpLBzV9uG0Y[/ame] Texturing - Traditional Shaders to PBR Shaders: http://www.marmoset.co/toolbag/learn/pbr-conversion General Rules: Only colour Info In Albedo, no more lighting info overlayed (AO, PRT etc.. although depending on style, some cavity can be…
Hey Thomas. Here's a little markup of some things that I think could use some extra attention. I'll write a bit more below to explain a few things. First off, good to see you doing some new stuff. I know how hard it can be to do personal projects when you're already doing a job so kudos to working outside of work! At first…
Played it over at my buddys house last night for a few hours. overall we had a good time, but it really kinda felt like halo 3.5 personally I thought it looked alright graphically, not amazing by any means but a couple minutes into it my bud said "wow it looks just like halo 3" which the more I played the more I started to…
I personally prefer a tad more brush. Not much, just a handfull more. Right now I see it as a bit of a boring composition. On the technical side, looks good...did you bake some cavity into your diffuse map? Can't tell. As far as the Roughness and Spec Color go, I think the color is ok. The roughness of the dirt might be…
Thanks for the replies. Ajr : Thanks for the advice. Yeah, I will break up the repitition more. I was thinking along the left side, maybe every 2nd or 3rd wall piece have one of those large rotating fans in the centre of the wall? Might give some nice shadows. I will be modelling a completley different wall for the right…
I'm having a few problems getting my head around something, here is what im trying to do: Have a mesh with alpha map (1) cast a nice clean shadow on the floor(2). My problems so far: 1) Light map shadows arnt very crisp, increasing the light map resolution helps, but even when its 1024 its still very muddy. Increasing the…
Looking good, some critique: I would try and make the fabric look more like its going underneath the mechanism/solid parts and try and get the pinching effect, adding more creases etc, then you'd get the look of the fabric being looser but pulled tight at the seams. It perhaps looks a little too flat right now, though I…