Hey Justin I can relate to what your saying pretty well,maybe your just on an off day? I know I quite regularly have days and times your going through when I just think to myself,Im crap...or my works crap...or Im never gonna make it into the industry etc.Espically at the moment as im going through a rough patch with famly…
coming from max i found these scripts to be handy.. Target Weld: [ QUOTE ] - if you cant see pnts on your mesh at any pnt, like if you return to the tool via 'last tool'/y or in toolBox rather than by a targetWeld call, simply RMB->vrts them back to visibility. - if your on running prior to 4.5, you'll need to comment out…
Ghost-d: No. I completely disagree. Throwing your shoes at someone, while possibly insulting, is not an actual show of force against a person you believe has committed such wrongs against your country/culture/lifestyle/whatever. If he got out of his chair and shot him in the face, then I could understand where you're…
hey everyone im high school student aspiring to get a job in the industry. this is my first proper attempt at making a car. as you can see below the headlights arent made this is because didint know a fast way to make grilles in blender(is there a way to do so in maya?). it took me about 2 and a half days to make. crits…
Did that request last year as other people too. They said it's something they want to do and yet no update on that. Would love to see similar feature in Substance Designer and 3d coat too. Asked many times through years on their forums. Not sure maybe someone have a patent on that or it's very hard to do thing. Beyond…
I suspect you can get extravagent mansion tours in the .. uh ... UKay, so by not going south to Newport, R.I., you won't miss much. You could stop in Nashua, N.H. and think thoughts that here is where video games all began (Ralph Baer invented the patent that all video game consoles are based on right there). I lived in…
What I think what gives it the "not quite right look" is that your normal map looks really flat... looking at your highpoly model it seems like the floaters arent wideenough to get casted onto the normal map properly. (exactly like it is described here:) http://wiki.polycount.com/Normal%20Map#Modeling_The_High-Poly_Mesh
id watch your anatomy, those arms arent looking quite right, and i agree with jessica. possibly giving him big gloves, or perhaps a backpack of some sort. sorta reminds me of big daddys from bioshock. they have big boots too, but also an enlarged torso to kinda even it out.
All of it is pretty quality. I've really got to give props for that Maxx model. That made my night. Question though. There seems to be some odd rendering highlights going on with Loganess's hair in places. Does anyone else see what I'm talking about? It's like the alpha is trying to highlight bits that arent there or…
[ QUOTE ] ...jump down my throat and accuse me of being bitter and twisted... [/ QUOTE ] You arent? Despite KNOWING how bad things can get in this industry, I still work at my art just about every day to land a full time gig. Its still my Dream Job.