a highpoly is a subdivided model; by nature its normals should not be "hardened" (in max terms, an HP should be entirely one SG) a lowpoly should have SG divides (hard edges) along UV shell borders, otherwise it should be smooth. when this creates artifacts you must add supporting geometry to the LP or else create more UV…
Alright.. Monday turn-in. This is what I had to turn in for Week 1: Breakup Object: Light: I also had to get the rest of my concepts done.. Concept dump. Pillar: Wall and Ceiling Trim: Did I mention I'm not a concept artist. :| I really wish we could just use other peoples concepts for this class. It's going to be a lot of…
oo i love this one. i used the barrel from that concept in my most recent rifle. :D should be a great piece to work on. what you have now seems like its a pretty decent blockout. i think however it seems a bit thin. the barrel seems to come up into a point when it should flatten out a bit. and also make sure to stay away…
Thank you for the feedback and the tips. I started using the "Planes" you were speaking of. After I was done morphing it to fit, I added a "shell" modifier and Chamfer. I also slimmed the large plates a bit, put them a little further up and added more of an angle to them. I also added a smooth on the front of the large…
Initial blockout for the cabinet and gun. Not sure if I want to tip the bill down to give a little less menacing of a vibe (preview lighting could be giving that vibe off too.) I want to make the gun a standalone piece in the end, as if a character were able to rip it off from the machine. It doesn't have to be completely…
Blockout looks cool, if there are windows to outside on the left and ride sides I'd say try cutting those in too, since it'll probably change how you perceive the positive / negative space in the image. The lighting is obviously still early days but it's looking pretty nice so far. Sometimes I find that putting in even a…
-JadeEyePanda: For sure, I'll add in some buffer time and make the scorpion flow way better. -thatAnimator. Thanks for the killer critique. Alot of it was totally what I had to hear. The majority of the work I've done so far has been on the shooting, so the run onwards is more of a timing blockout, with some main poses I…
For sure. This blockout was really more about proportions, but right now I'm working to flesh out the bone-structure more. For the face I've been looking at the Pteranodon skull and the Pteranodon from Jurassic Park 3. As for the front, I can't find any other pictures of the new Rodon but it looks like his torso is some…
Thanks a lot for your critiques guys! I've revised the typography according to your advice, Shrike and I think it looks better now. I'am working on a new portfolio project atm and don't know if I'am on the right track so any crit would be appreciated! [pics deleted] As you can see all the detail stuff is still at the…
Just thought I would do my first update. Some people moving very quickly so I will have to try catch up. Well I started with a very primitive blockout to start with. Just trying to get the proportions right. After that it was time to Build up the basic forms and at some of the detail. I have to finish off a few things like…