Planes are very cheap. They're just 2 triangles. The goal is to pack as many leaves in a square so they cover space more evenly. I once tried it for grass and only ended up with a huge polycount because the texture literally contained just 4 blades of grass. Add 8-16 and you can get away with less geometry while having…
Pretty dope, but could be stronger if you'd of invested time into using a moss shader (Z-ax Orientated material) on your assets. This is for snow....but you'd be able to get the learnings you'd need to make it work for your purposes. Or this one. Your models seem to be disconnected from their natural setting, marrying…
Do check if your GPU fails to switch into High Performance state after waking the PC from sleep. To do so, you'll need something like GPU-Z. Just open it up after the wake-up, place it somewhere to the side and start working in Marmoset as you usually do. When you navigate Marmoset's viewport, you should see the increase…
Nice! Did you just bring it into Z for the bpr or you start it off in there? Big thing i noticed off yours from the original is where the fin piece up top connects to the rest of the gun. The original looks as if its a separate piece that gets screwed on or something but yours doesn't. I think if you made the fin look that…
Here's the official page on US tax treaties, and indeed Malaysia is not on it : http://www.irs.gov/Businesses/International-Businesses/United-States-Income-Tax-Treaties---A-to-Z I would think that the best course of action would be to chat with Valve Finance to see if they can give you any tips regarding that issue. They…
There's no such thing. I remember having this fear put in me back in College. I understood the sentiment of don't use it as crutch for failing (i.e bad perspective will look bad in both digital and traditional. There's no covering that up), but the idea you can "ctrl+z too much" don't exist. When I switched from…
Man glad someone Necro'd ftw. Reminds me of Reboot "I'll subdivide you a new face!" Yo momma's so slow her FPS have a minus symbol. Yo momma's so fat she broke the Z axis. Yo momma's so ugly there's a line of sight softbody modifier. Yo momma's so ugly shes makes all nearby polies backfacing. Yo momma's so dense her…
Thanks for the reply! I had a feeling it was a limitation, but I wanted to check to be sure. My workaround is to create two renders, one with all objects and one where the front objects are hidden. Then I'll put it together in photoshop. Toolbag renders quickly, so this is not too much hassle. Do you have any plans to…
What I tend to do is this. Ctrl+G - Group the object Holding the "D" Key change the pivot point to where you need it. Then in the Attribute editor on the right hand side change your desired scale value to "-1" Then select the object and "Ctrl+p" To un-parent the object from the group. What you are essentially doing is…
ALWAYS use the grid when building a level using modular pieces. Smaller props can get away with not being on the grid in my opinion. It's not only faster if you use the grid for modular pieces, but more proficient as well. You avoid many issues such as z-fighting and gaps that could lead to draw distance leaks. Modularity…