Just a warning that might be unrelated to your problem but still relevant until Crytek will release the next update: current (3.5.3) SDK release shipped with a partially broken rc.exe (resourse compiler), rendering exports with collidable geometry impossible. It might be a good idea to postpone the exports to the engine…
Hey, thought id post another update of the character, havent had much time to work on with it this weekend so havent gotten very far. ShadowForce - thanks for pointing that out, im basing the helmet design on this concept. The diff and normalmap will differentiate it enought from the haze character i think. But ill be on…
This is a quick update I finally got around to doing paint over for this concept, I should probably note now that updates will trickle in slowly, (insert sob story of not having a life outside of work here). At any rate I plan on doing some modeling soon, possibly so quick repaint first. Feedback is more than welcome.
I honestly don't think I'm getting the most bang for my buck in terms of visuals, I get a "hardware error" upon starting the game and they want to update me to a beta driver for my graphics card, which I'm uneasy about doing. I'll wait for full release of the next nVidia update, and then see what's cookin'.
@ZacD I pulled up every of these to 4K in this update. It may not be necessary for capturing final flythrough, though. I updated the vista and trying to bring back all of the rock props. I feel like the terrain became too noisy in some places, I should be able to fix most of that in diffuse but any critique would be…
Ah, ok. I had it be an issue once or twice in the past, had to have one of the forum mods do a change for me. Mainly askin cause I was gonna start up a thread in P&P shortly, and would potentially be updating the first post some as I wanted to keep what was posted and updated all to one post.
"Small" Update - Tassel So this may seem like a pretty small update, but let me tell ya, this was a pain haha I went through many different iterations and ideas after some critiques and finally arrived at this. I'm pretty happy with how it looks but we will see haha Let me know what you think!
How does it seem like a plugin? The modeling toolset is just as complete as Maya and that hasn't been updated in a while either. The texture editor has gotten pelt mapping along with several updates since. Polygon modeling tools have almost come to a standstill it seems.…
Thanks for the comment, here is an update. Updated the window textures with sky reflection, added vegetation, wires etc, some drain like concrete slabs. Also some off screen blocks to cast some shadows and suggest there are buildings out of view. Currently working on breaking up the floor texture and making it look more…
@makecg: Thanks for stopping by. I'll do my best! Sorry for the lack of updates. My exams are coming up, so updates will be far and few in between. I'm trying some different matcaps right now, but I'm not really getting a good result. If you have any suggestion for work matcaps, just say them. Current progress: