my idea of Hades and Anubis [just generalising on these two gods of death] would be more elegant, and rich types. Possibly enjoys watching deaths happens, but at the same time is not decaying or anything. Possibly a few battle scars after fighting with a few gods or what not, but ultimately, they would also live a life of…
about the scarface guy; he's looking amazing currently. Although scars like this would have made mincemeat of his muscle tissue, causing the left hand side of his face to sag a lot lower than the right hand side, especially in the eye and jowl area. If you look at famous people who have had facial injuries (like Takeshi…
Might be a good idea to play around with the folds some more, especially with the pants. Just took this from google images to illustrate my idea, but you see how they sorta sag horizontally as well as vertically? Currently your set looks very rigid. Especially with the puffy-ness of those sorts of garments, you're going to…
While I realize there is stylization going on, certain muscles seem way too taut and rigid even considering the style. Remember these structures are basically bundles of fluid-filled cables, they will have some fullness and sag to them. The pectorals, the deltoids, the triceps and the lats seem to be the culprits, the rest…
Hey dudes, Haven't had much time to work on this, but I have a better idea where I'm going. Sagged the jaw more and sharpened some of the anatomy. Gonna add arms and have him strangling himself playing with the game controller lol. Or to save some time (I'd like to get a 3D print of this guy) I might just have the…
Hey, cool character, I like all the little details. I think you should re-shape the legs a bit. At the moment it seems that her Femur bones are longer than tibia. I don't know how accurate I am, because the pants look as if someone stuffed them with cushioning material. At the same time the pants sag near the shoes and…
You current camera angle makes this feel like a GI Joe toy set or something. If you bring it down a bit it'll help a ton. The lighting is really nice. The shadows might be a tad too dark. Otherwise I really like what you're doing with the lighting. The telephone wires seem like the would sag a bit more as well. All small…
I'd recommend you use more smaller textures rather than 2 fairly large ones. I'm assuming that the texture you have used for the railings is on one of those large textures, hence the entire texture will be 32 bit to support the alpha. I'd have a wee think about the character of the building. It's not new, the roof hole is…
I can tell you about how it was at EA from the feedback I received on my hiring process. The hiring system is portfolio assessment -> art test -> 2 interviews Portfolio assessment There was no feedback available on this until after I was an employee. When I showcased my progression internally to seniors, leads I was able…
I think the main challenge that I've found about this aspect is that their perception of what is needed by a studio for a junior level artist is way too fluid. Like even in the airborne studios example, that first artist is way more skilled than the second, but they are both juniors as far as the company is concerned. And…