You know, you can just model one part of a more complex concept additionally -> http://www.autodestruct.com/ds_weapons.htm paul richards is the man, and i think darksiders fits your goals.
By the way the game will be loosely based on the old school shooter serious sam.So the map I am specifically looking for a dessert type of a map with lots of architecture which is native to that part of the world. thanks
Another oldie.... Marcus (the unarmored version) from GoW3, which was a part of the individual project I was making in a school course a while back. Mostly ZBrush and Photoshop.
Lokii288, for you: https://15104268797498972201.googlegroups.com/attach/72af0a3433963dea/Untitled-2.jpg?part=0.1&view=1&vt=ANaJVrE48oPj_xeu4xCrEINI0PS0unfGZ0tf1cCpA8uyAb5GBO4sy5Bx5ztPCp9scgv2hD8453ioQOg3m29weKIjrxOfzu4xlANejNDUrJfznY4PqwOYrIc
Greetings, Polycounters! I am decided to take part in that fun:) Picked Vayne for warmup Created rough sketch in Zbrush - then jumped into Modo and now back to Zbrush again. Here is my model after modo cleanup and before final sculpt.