thanks Jzero..I updated the shoes in the above pic...I think I have all the elements in there now and I'm gonna make a few passes over everything to try and make fixes and tweaks...
right on: I agree with you there wolf: in the photoshop painting I will try to balance the image a bit better... and work on composition of the elements in the scene Weiser: less ass would be fine... however it is part of the character.
and another pass on the textures... i think ive got the saturation in check now and im 98.436% with the armor and fur, gotta dig in on the nails, mouth elements, refine the skin some, and tweak the laces, then it's on to the spec.
I think the face is okay, but I think maybe you need to point the chin a bit more. Its hard when working off cartoons, because you lose a definate element of depth.
eh, not to bump, but another question, would it be better just to do it anyways and name it something else? I don't want to get sued and it would be similar enough, just an updated edition with added elements.
I don't know what it is with this shape, even remodelling just one piece is giving that same error, so it's nothing to do with number of UV elements. So can't even do it like a trim and duplicate pieces.
Grab the UV shell(s), to be safe do this in polygon with select element mode enabled (next to polygon button at the bottom left), press w, then type in 1 (or -1 if you want it to in the other direction) down here.
Well be that as it may, however elements of "Brotopia" proliferate regardless of industry, as others had commented which basically is just a stark reminder that testosterone fueled prerogative continues too foment, beneath a thin veneer of social civility.
I love everything about this, consider me inspired. The only bit I think could use some improvement is the smoke. It's not bad, but it stands out compared to the rest, because it is more abstract than the other elements.
Thank you for your feedback PolyHertz! Yes, I agree, it lacks of an element that pops in the composition. I should have studied the concept more before starting to model, next time I will spend more time on it :)