thanks Eric. I am visiting polycount since 90s when I was 20 now 44.I already did search and found Nothing! not only in polycount and all other websites nobody talks about this critique. for a day I am reading comments and read all of them already. but nobody responded as I see. so do you have a recommendation or not? I…
I'd be at a loss to provide even a cursory lsit of Canadian schools to look at. @JacqueChoi Do you happen to know any he could even briefly start emailing? -------------- @sophiam please, when you have the time, go click the "Wiki" button on the top of the Polycount website and read the threads that have been made ahead of…
The first three images look the same but with different textures. If you could add some different props to each hallway and try and make them unique that would be better. Also, the wood texture on the walls and ceiling have different densities. A lot of the text on the fourth image seems to be covered and you can't read…
I haven't read this particular book, but I read the Java version to prepare for a programming course in college (at the prof's recommendation) and it got me up to speed pretty quickly. So I would imagine this book might be helpful as a C# intro:…
I have wealth of nations. I was going to read it but then I bought an Xbox. It's not condescending, "economics in one lesson" is a good book that basically picks out a several fallacies in the field of economics and refutes them one by one. Good reading. One of the first I read when I wanted to get more…
This is one of the most hatefull thread i have read on these forums so far everyons at each others throats, lets just say "to each his own". If you dont like the game you don't like it. If you like it good for you. If you take your job seriously good, if you don't whatever, stop bashing eachother. If you dont have anything…
improving , the face overall has a good feel to it. maybe the eye shapes need a bit more work and maybe the cheekbones, need to recede a bit further back( or bring them in slightly) maybe that's just a matter of taste/slylism etc Hair looks fine, but maybe a few more bits of clumping to break it up a little is this done in…
"Is there a way to create procedural curvature maps and dirt maps in UE5?" "I understand, but I do not want to use it for a real-time game, just for concept and personal stuff." What are you actually trying to do ? Your first post is asking for a way to generate these things inside UE, while your last post seems to suggest…
Haven't learned it much but zbrush has that cloth sim, its wonky for me but that is only because i am face-rolling(equivalent of smashing keyboard with head) into it without reading the doc. I am also interested in anything fun, i think they changed the interface "controls" in MD 9.5 or so and its just a nightmare overall…
hmm agree to some point but i think just adding some separation element like a ring or smthn around the joint where the prosthethic connects would make it a lot more easier to read... you even did something like that around the arms... and somehow the prosthetic of the legs reads well from the back but i have trouble…