Never did it but I assume if you run each server instance on a different port you are probably able to connect to different games running on the same PC. It is quick and easy to try for you. In case you are running servers through frontend, you need to switch to commandlines or you won't be able to get enough functionality…
It just states the sizes of Unreal games.For your game it could be completely different because UU is a generic unit which doesn´t really mean anything. You could make a box and say: "hey this is now 1*1*1 meters/inches whatever" and the UDK shows its 50 UU for example. This would be the scale you want to work with. The…
Can anyone explain why I get only half of FPS (yeah, right 0.5 fps) when I deform a model with a shader applied? It's fine if I just move the camera around or move the entire object (50-100 FPS in this case), but if I animate the object that has a Skin modifier or go to edit mesh/poly mode and transform polygons, vertices,…
According to our media there's been a 6.1 aftershock just now and there's been a big increase in radiation as the shifts to cool the reactors/used fuel rods down have been reduced to two minutes rather then 15. Can anyone with a confirm this? Needless to say, the Fukushima 50 are genuine heroes! As it's been said in this…
Are you serious? I had acetate on my Cintiq 21UX for some months as tempoorary solution and it was a nightmare... It protected the screen but was a pain in the ass to apply (with tape obviously), and compromised the quality of the image; after I bought a proper screen protector, before I could apply it I had to remove all…
I can't find a concise description of what 'indesem' is. Not in your post, not on the homepage, not on the about page. There's just a couple of vague blurbs of text. It's something with workshops. Something with digital media as well. Some jibber jabber about "liquid phenomenology", "grassroots democracy" and other overly…
Typically I just got into my blending options of my overlay and disable the blue channel. Usually turns out fine. I know there's another method of using a 255,255,128 color overlay set to linear burn, with the layer set to linear light at 50% fill (this is nDo2's overlay process), but that takes a bit longer for me to do…
pretty sure you could blend as many textures as you want by using if nodes. ie if red is 0-50 then use texture 1 51-100 use texture 2. you get less range of colour information to blend with but as many textures as you want. realistically there's no reason you couldnt put 100 textures in each colour channel if you were…
used an opacity map to turn the lower half of the character invisible. Then, in Blender, I created an apparatus to replace his lower extremities. I could have edited the mesh and the rigging, but I want to maintain compatibility with Character Creator for as long as possible. In fact, I don't think I'll need to break…
Update! And lets find out if there is a way to imbed video... : ] About 50-60h into this now...finding a lot of useful tools along the way :) - Things to take care of *priority list* *head position *eyes *hands *feet (toes specifically) and add sculpt boots *ass ( sits to high, too short back because of it) *finish m4 (to…