If you are sculpting a character in Zbrush intended to be used in a video game, should the figure be in a T Pose with arms spread far apart like the guy in the first picture or can they be slightly lowered like in the 2nd picture?
Circuits and Shields is searching a skilled 2D concept artist to create concepts for our spells/abilities. Circuits is a MOBA style game similar to LoL/HotS/DotA, so familiarity with those games would help. Your task is to draw up rough concepts for each spell based on a description. These concepts will then be passed on…
Our AAA Game art studio company is more than just outsource. Our senior team has over 20 years experience in the industry. Our studio strives to provide outstanding quality multiplied to a modern design done within the time frame you have. We are experienced in making bestselling games: full art-style development,…
Hi! So I've been sculpting this character and I'm using the MetaHuman topology. I now want to project a 3D Scan Store basemesh for the body and for the head, TexturingXYZ. My MetaHuman basemesh is at real scale, that is 180 cm tall whereas the Scan Store mesh is 1.8 cm tall. What is really the correct workflow you all use…
So here's where I'll be shoving any and all updates regarding my hard-surface things. Crits are more than welcome. Starting off with the 2nd gen Mac Pro: Max | PS | Toolbag2
on corel painter when i paint something like an eye for example, how do i keep the brush sizze for the 2nd eye? do i draw the outline of each eye and then detail it?:\