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Re: Optimal GUI pipeline?
Reply by
passerby
·
Feb 2014
·
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Technical Talk
What is this for, with qt uis its pretty easy to modify the whole ui after runtime.
Re: Unreal plant UV layout advice
Reply by
Octo
·
Oct 2014
·
Home
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Technical Talk
To scale your UV more exact you can use the UVW XForm modifier.
Re: Sandbags! HELP!
Reply by
ZacD
·
Jan 2012
·
Home
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Technical Talk
Do it by hand, use the lattice modifier to perfect the shape of each one and add variance.
4 results
Re: Škoda 105 S
Reply by
gfelton
·
Sep 2016
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3D Art Showcase & Critiques
Got her down to 26k, found I had missed some turbosmooth modifiers :/
2 results
Re: PETROL/BLOOD igi | EmAr
Reply by
igi
·
Jun 2014
·
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Contests & Challenges Archives
›
Petrol/Blood
hello, so here is the first blockout of the research mining rover modified for deathmatch tournaments.
3 results
Re: Busted Maya rig, I think... help please
Reply by
tryl
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Mar 2012
·
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Technical Talk
Ok, shot in the dark but have you tried Modify > Evaluate Nodes > Evaluate All?
Re: 3DS Max : Scale UVs Locally
Reply by
Eric Chadwick
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Jul 2018
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Technical Talk
What do you mean by "locally"? Have you tried the UVW XForm modifier?
2 results
Re: align objects to normal face in Maya
Reply by
Klaudio2U
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Mar 2017
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Technical Talk
You can use Modify > Bake Pivot to get transformations or just rotation in options.
2 results
Re: Possible to remove stored UVW coordinates?
Reply by
nullfed
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Apr 2011
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Technical Talk
There's a UVW Remove modifier - apply it and flatten the stack when you're done I think
Re: ADK is Offering Free API/SDK Training
Reply by
Olli.
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Feb 2012
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im a bit confused? does this teach how to USE the programs or how to modify them?
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