Hey Dzibarik! Have you tried running Photoshop as an administrator yet? If not, run it as an admin, close it, and reopen the Suite afterward and see if it functions correctly at that point. :smile: Let me know if that works for you!
The log shows that your drivers are functioning. Perhaps you could try opening Services as an administrator, stopping Wacom Tablet Service, and then restarting it afterward. If that doesn't clear it up, try reinstalling your drivers.
It might be worth verifying that the FBX plugin is loaded - I believe it's possible to disable it by default, and if it's not loaded that could be why the export is failing. There are plugin manager script functions to force the loading of any known plugins.
Yeah I would say you need to show at least 3 very different looking and functioning games before someone would consider it more of a complete editor. This is definitely a hard niche to fill.
Looks very nice man - I think I like that blocky feel - looks rough and functional. I would change it only if you want to make it 100% the same like in them movie.
Wow, looks good. but how about SSR or environment probe on car? Are you using them now? It makes great reflection. And you should use SSAA or high-res capture function of CE.
ah wii, I think its fixed function pipeline will not allow that much arithmetic ops on the pixel stage, so you guys probably will flip the light direction in vertex-stage and then pass to pixel.
If you use the "Pack Islands" function from the UV windows you can set the margin as well. Pack Islands is quite useful anyway in case you unwrap without the Smart UV Project.
im getting an error "savepsd is not a function" when trying to save single map without alpha (F5) all other features work well :) oh btw using CS5.1, thats probably relevant
So does this script work for roads that have uneven poly distribution because if that's the case it would be really useful. If the polies have to be pefectly square for it to work then I already have this functionality in maya by default.