He's still fairly lacking in detail. Personally I'd be inclined to strip out a good 60-70 percent of the polys you've got in the face now and only add them as they're needed to define the form.
A technique is just a bunch of general rendering settings. AlphaTest is one bit alpha,AlphaBlend is translucency. Cullmode can be used for 2sided materials. So you can just define a custom technique if you want.
Well I know it's an emitter, just the automatic activating/spawning is what interests me :) I guess it's al Uscript gameplay stuff though. Would be cool if you could define this yourself with just phyiscsmaterial.
Thanks guys! nkoste, got out some skull reference last night, and defined the cheeks, sharpened the teeth. Here's a close up (combined zbrush shaders gw_leigh+gw_hulk+gw_silver to see detail better):
Definately looking forward to that. It will be interesting to seehow the riding model plays out, although it does sound like you can't dynamicly shift your weight around like MotoGP (xbox) or Isle of Man TT
Looks great! great likeness! maybe accentuate the cheek holes a bit more, the ones you see defined on the bottom middle images. yeah, could you stop posting the reference all the time? ;) :P
reason i asked why they all looked the same, is because all the eyes, outer corners of mouths, and noses, have almost identical defining features (regardless of if they are further apart/stretched) on the human-like heads.
You just need to use more geometry, your cage is too simple here to define that shape well. Heres what i mean, printscreen isnt working for some reason so here's an obj.
Thanks for the crits man :) I'll get to it. Yeah I see what you are saying about the skinnier stuff. They are tentacles coming out the side, yes. I'll define the head some more. Thanks again.
For the last six years or so I've been doing the graphics for these guys. My work has definately improved over the years. Anyway, it's a cool poker site and you can play for free or for money. www.truepoker.com