Looking good, really cool concept and awesome planning. Kudos on tackling such a hard assignment considering how early into your education you are, if you see this piece through it'll be incredibly valuable once you start looking for internships. I also agree with the previous posters, you should probably stick to using…
Just because it's a UV seam doesn't mean it HAS to be a hard edge. Soften the edge and your seam goes away — but you'll have to be careful that nothing too unique gets textured there, or you'll have that very obvious butterfly mirroring. And depending on the object you can mirror things not just on the centerlines, or use…
I beg to differ. Many stuff in this game, I felt it could have not been achieved with UE4 within any realistic development timeframe. All seams are carefully covered by the awesome idtech5 stamps/decals. And the cheer number of textures would have never ran at 60fps on a medium PC or Xbox360/PS3 with this kind of quality…
Thanks for organising the contest! I had a lot of fun, learnt a lot and met new people. However.. how can the "Blue Steel" skin set possibly win the "Historic" category? Soviet armour was never painted blue. Call me a sore loser if you want, but what is the point of having a "historic skins" option in the graphics menu if…
The corners of the columns really don't fit the rest of the scene. I'd also seriously consider promoting them to 8 or even 16 sides, especially for the oblique on on the right side of the first image. Overall, there are far too many right angles. The sides of the curb don't have to be vertical. Consider adding chamfered…
I'm well aware of Quixel and Substance :) Haven't tried QSuite yet myself but I do enjoy Painter and Designer I just know there's still people using PS for texturing. And I need to sit down and get used to Painter more cause I find that I go to PS to do writing and decals but I bet there is a way that I just don't know…
Hello there! Finally had the time to finish my car. Textured with substance painter. I love this car so much, I took more than ten different pictures of this model last year and that was the main reason I wanted to work on modeling it. I hadn't planned to add those stickers and decals when I first started but I couldn't…
this for sure. right now everything is lit really flatly and looks almost like default lighting. get some warmth in your sunlight and some cool bounce colors in your ambient shadows. right now it looks like most of the lights are white with blackish shadows which usually is a no no. I did a quick paintover of one of your…
I think this is coming along great to be honest. It is a very solid model so far, and the more I look at it the more I enjoy it. As for the bipod and the stock... I have both of them on my DMR M4 ;) that is why I was pointing the two out. The stock is a PRS Magpul stock and the BiPod is a Harris sniper pod. As…
Hello! New updates are coming! I created a Master material which I can use on almost every asset in the project (except glass and decals I think) I'm not completely sure that it's right way, please tell me if I'm doing wrong, but anyway here is material: It has many different parameters which give me a big flexibility. As…