I read somewhere that if you save your PSD with a filled white layer on top of your stack that it reduces the file size. Not sure if this is practical or the savings amount to anything worthwhile. Just thought it was interesting.
I didn't say to use nvidia OVER ndo, i said to use nvidia OVER bakes and ndo. In this very simple case, nvidia or ndo get the same result in the same amount of time
i think the sparks could be way faster than the cloud, i imagine them being shot out of the explosion with furious power which in that amount will not affect the smoke which is far more inert
The built in decal solutions in Unreal would be a pain to work with, with such amount of decals. Also, you can't use them in your modeling package, and you couldn't do things like panel lines with them.
@fsanin : I spent a good amount of time trying to find something wrong in your scene, but I didn't find anything ;) Can we hold our breath for some close-up shots?
take this as a compliment: i don't believe you've been doing this for 1 month and 13 days. you are VERY good for the amount of time you've been doing it. I couldn't realistically model that vehicle.
Daaaaayum! Crazy amount of little details. The major shapes are super nice though. Seems like it reads well from far away from what I can tell making it smaller too.
I think it coming along really well, i like the concept but you have a crazy amount of edges loops, you can deff tone that down :) other than that its looking great :)
So, What would you recommend as the amount of faces for a low poly cylinder then? It's 10 sides right now but add smooth mesh it by 1 its 20 which is my high poly cylinder
It really depends on the amount of polygons you're willing/allowed to use for the lowpoly. But I think the parts what will give the most issues are the grated wiring, and that you might have too many tubes everywhere.