I'm wondering if the person at Kotaku, or the mindless peons who comment on Kotaku, realize that this is part of Fear2's viral marketing site. http://kotaku.com/5138592/fear-2-trailer-employs-beaten+to+death-joke-bewbs The infomercial is really really lame. Almost lame enough to persuade you not to buy this game, and it…
Hi everyone, can someone shoot me some ideas as to how to overcome a lighting problem I have when dollying a physical based camera in 3ds max using Arnold with a physical sky in the environment shader. Task: Camera path is to then go from inside a construction site cabin to outside of the cabin to focus on happenings on…
Polycount Character Art Contest: "The Beast" - Brian Dolan submission The Anti Knight Story: A mighty but reckless knight who only cares about winning regardless of the countless lives lost, is cursed by a gypsy onlooker who witnesses her family be slaughtered by the knights militia. The knight is cursed and changed into…
Alrighty, so I'm working on a hard science space sim in UE4 and we're trying to figure out how to create super realistic, small and tight lights that can be seen from up close AND far away. Now, we don't want any fancy bloom or lens flare. We don't expect that will be much of a thing in 200 years. Firstly, we tried using…
the set is almost done for the first teaser. Hiroshi is fully rigged and being textured now as well as the ground and grass blades. This clip is from a render from the animatic. NO TEXTURES and the background is a base. the real background is being painted now. Base lighting, but i painted over the render to show the high…
Hello everyone! This is Ghost-D speaking in the name of Aniki, new forum member and above all my father, who just started practicing in 3ds max about two months ago (no, it´s not misspelled. two months - 60 days) under my lead. I only tought him the technical site of modeling, but the models are 100% his work without any…
First of all, let me start saying that what you have here shows a ton of potential and that I can completely relate with the frustration : p. My involvement with videogames began with the XNA days, had to do serious graphics programming, gameplay, content loading, etc. Implementing 'shadow mapping' (a thing from the 80's…
Whoo, totally understand the questions, these might be a mouthful. \\ Weighing your time put in vs. effect. If you want an absolutely accurate and unique AO bake for each of the mesh elements in your low poly, you're going to have to provide a unique UV space for even the items that COULD be clones since each low poly…
What the hell? We've taken the time to articulate our points of view in such a way as to show how we feel as CONSUMERS, as GAMERS, and as DEVELOPERS without letting it spiral into the very debate about piracy that polycount wish to avoid and unfortunately must censor so this doesn't become a flame war and you bring it…
First of all, I really like the overall feel of the UI, I agree with some of the critiques that some of the elements feel a bit fragmented or different styles and whatnot but I think there is definitely something here and I like it. First off, friendly warning, I am very familiar with falling in love with an element of a…