if you are baking in xnormal make sure to check your export settings on your low poly and make sure you are exporting the smoothing information (smoothing groups)
on export, export tangents and binormals. on import, uncheck import tangents (keep explicit normals turned on). I know this sounds counter intuitive, but it usually works for me.
Thanks for the replies guys. All the uvs there are welded correctly. I'm exporting from xsi and it doesn't have an optimise button during export? Any other thoughts?
You should set the size to 'relative to parent' when exporting for Painter. If you want to use the designer tiling just expose the tiling parameter before export.
Ok turns out this is a scaling issue, I have my objects scaled to real world scale in Blender, exporting as FBX, which scales it up 100x. Exporting as OBJ fixes the issue.
There is no preview image for the viewer exported from Marmoset Toolbag 3.04 . Here are the settings I used to export the Marmoset Viewer: and here is a link to the html file that was exported: http://digital-mapping.net/forums/Marmoset/breakwater.html
I have the same issue with all the obj I exported except the samples files by quixel. I use 3dsmax 2014 64bits and DDO 1.6. The settings in 3dsmax to export are:
Ok it's working :D Thanks for your response and your help :) . I triangulated the mesh before the export (and I don't use only the triangulate export option) and all is ok :) .
Usually what I do is I export the mesh as OBJ, but I uncheck vertex colors at the export window. Then, just reimport. Should work. Not sure what causes this though.