Hi! Im Tony and Im from Ukraine. Im 3D Artist specialized in creating environment and props for games. Experience - 4 years (gamedev) Soft - Maya, Substance, Zbrush. Engines - UE4 and Unity. Skills - Modeling (high\low), sculpting, baking, texturing. Base rigg and animation skills Portfolio:…
@PatSaenzG Nice work, looks really well done! My only critique of it would be that it doesn't appear you set it to soft edges so the polygons are pretty obvious on places like the bottle itself. Hard to say if it's happening on the snakes as well since the scales makes it difficult to tell.
With a Hard edge+UV seam at 90° this is going to happen. It's caused from padding and texture filtering, it would be better to add some more geometry and a soft edge, any interpolation errors wouldn't be noticeable then. A model with geometry this low and normal map this high isn't well optimized anyway.
@Larry I tried to search some scripts or plugins for cable but I didn't find. So I created about 10 different cable assets and did copy&paste. Of course it's not fit many times. In this case I used maya soft selection and tweaked very easily.
Really nice, I love how detailed the scene is. Aside that, my only crit is that the dirt on the taxi from the first shots looks a bit strange, it is too soft imho, like if it was some kind of fog rather than dirt. It looks really good anyways, I like it.
Some of the shapes are pretty soft and feel organic rather than a hard surface. You may want to get your shapes and bevels how you want them first using control loops, etc. and then do a sculpting pass. You will get better and cleaner results that way.
I'm loving the progress man! The pigtails was a good call :) I do also agree with Goldo_o. Kids have very very soft faces, almost featureless. Try going down a sub-d just to smooth it out a bit so the transitions are a bit lighter and not so harsh.
Hey, this turned out pretty well! I feel like you could make the edge of the hat's brim a bit more defined- it feels a little soft at the moment. I'd also mess with the cool green flame particles, and make them a bit chunkier to better match the concept!
I like your handle, but I'd put some work into the blade. It's not reading as metal right now, more stone. Really push your values in it as they're very soft and muddy right now, whereas on metal (dependant on how polished it was of course) it'd be much sharper highlights.
Wonderful reel, my biggest issue was the music, you need something more calm. In most of the reels I watch, its always hardcore or loud annoying music that doesn't belong in a demo reel. You need something soft and I believe any artist should embrace that.