Thanks uneditablepoly! So here's another quick update: Many of this stuff is still placeholder (The stairs under the water, the statue body, roof, BSP balcony on the left, etc). The hands of the statue are not posed yet either. What's a good way to pose the fingers into place? I tried Transpose Master in Zbrush but that…
Hey Dubski, thanks for the feed back. Yeah the white light is a glow effect that changes based on angel and a few other things. I'm finding it hard to work with. :/ And the roof tiles I completely agree with. Since these were my first environments I wavered between higher and lower poly cause I wasn't sure what the result…
The boat is looking good @slam_nine , I would say your next step should be to vary the outline on the wooden roof slats. But seriously the boat is looking really good! Here's my latest progress on the mask. I tried to whip up some decent particle effects as per @Roumonk 's suggestion. I'm having a hard time balancing cool…
Let me put this also at the end. Edit -- Gathering my stories and progress entries under one roof seemed more convenient for me, so this was going to be the only thread that I’d have. However, I decided to post my entries separately just to prevent the confusion. Thank you for your understanding. P.S. I can't delete what I…
Swings and roundabouts I suppose. Smaller textures and less of them is never a bad thing and probably balances out the drawcalls issue. Also 1bit alpha is fine in most cases. The other thing with tiling textures is less work in the long run. If you look at the textures used already they are tiling them anyway (the roof…
I can seriously imagine that OP has a bulletin board on his side wall with all of you tagged on and the countries, cities marked under your pics in read. O.O I live in Kazakhstan by the way. Its cold, and and I am holding an antenna while standing on the roof to catch the wireless internet while I hold my laptop on the…
Found any interesting easter eggs? Rockstar games usually have a ton... btw, the gambling rocks and I want that bastard bill dead... NOW! I'm currently running around in my white nice gentlemens attire and shooting up bad guys with my golden guns! :) EDIT: Also. thieves landing at night when it rains... zomg. It's extra…
0_o, your room is a box. I`d say thats the number 1 thing on the list of priorities to fix. I suppose box rooms do exist in the real world. but even in the real world box rooms are boring. trims and height elevations would go a long way.
lol, I kept calling the Danger Room the Hazard Room but CheeseOnToast takes the cake! All that shiny metal in the Danger Room should be fairly easy to do (I hope) and if I have the time I'll have a holographic battle zone half fading out, a-la Xmen 3.
Make the cyan highlights white. Agree that you should add some warmth to it but not in the room. Get the whole image and desaturate the green so it's just blue & white in the room, darken the floor a bit and lighten the wall. Then outside the window to the right add a bright sun shining light orange into the room.