Method 1 is very common in a studio pipeline because there might be a pre-built base mesh with a specific rig that all characters might be based on. However, where method 2 comes in is with unorthodox/unique characters or creatures or even complex clothing that needs its own custom topology. Both methods are good and each…
Here's an older draft of a character at 1320 tris. I will keep this mesh around as an NPC character and clean up the textures. The majority of combat will be against creatures with lower polycounts than these characters though, and it's possible I'll need to lower it even more if I want bipedal enemies like this. an…
@nikkiPito Wonderful points, thank you! I'll try to make some adjustments. So far as the style, credit goes to Bioware for their fun, blocky statues, which are a blessing for me because character/creature artist I am not. Honestly I approached the head/bust as an anatomy study focusing on the planes of the face then used…
Its a bit of both, but I'd definitely say you need to make your character look heavier. For example, you're "opening" the fists just when they get to the floor, they should be doing the opposite. Flexing the arms would actually help you a LOT as well, and rocking more the body front and back would help you make the…
This position has been filled but we do have an open entry level temp spot. The focus of this position will be on making weapons for our enemy characters/creatures. I'm talking to a couple people already but please feel free to email Jobs@vigilgames.com Please put Your Name and Entry Level Character Temp in the subject…
These are from a while ago, and I've refined a couple since I made these .gifs, but I thought I'd post them here as well! A bunch of creature walk cycles from my evolution game. Some are better than others, but I tried to make them all have their own personality. Oh, and I also made this recently…
Not much of an expert on creature anatomy, but I just wanted to say this is looking great. I love the sculpt, the detail of the folds and cracks in the skin is very convincing. If I were to crit I would say you could probably get away with less geometry in the face and toes without compromising the silhouette too much and…
I see so there's an extreme segmentation of roles! That's quite interesting. So in my case, since I want to continue develop my portfolio and my passion lies in creating compelling characters with stories (whether a portrait, or a figure, or a creature), should I continue what I am doing or should I also focus on laying…
I really enjoy him as a character, the animal hoodie is a great touch! however I am a little uncertain which animal it is, and since it seems such a prominent feature, I would really hope that it was an instantly recognizable animal. is it supposed to be a walrus or a turtle or something? or a dinosaur? or is it just…
yes i used that back in in the day, like 2000 2001 and at the time i used to to simulate water in blender. glad to see they still have that feature they are quite useful for effects, and they could be a good way to mass out meshes. Especially for things like creatures etc. Surprised i have not seen them in more apps. at…