I think once you get the over all proportions worked out, you should touch up your textures. Her face I feel needs some work with proportion form but also could use some color break up. Skin is full of tiny pours wrinkles and blood vesicles. You can use a very subtle color spray brush on her to give a hint of that detail.…
@ Paul, thanks for the speedy crit man. Very much appreciated! About breaking up the mid piece, I think I will for sure add some detail in the HP on top. Hopefully the detail from t he normal maps as well as the emissives break it up enough. I think it will. I also might toy with a subtly tiling sci-fi type texture that…
So after upgrading to 2014 I have to same I'm somewhat underwhelmed. The new features look great and indeed many of them are great (the crease set editor is very nice). But the modeling toolkit, the thing I was most excited about is so poorly integrated with the rest of maya that it really makes me want to jump over to…
What is your renderer ? Your images are really dark, especially the ground and it looks like the house is floating in space in your first renders. Even by night there should be some ambient lighting. I like the style you're going for, reminds me of this : https://www.artstation.com/artwork/yE023 However, in terms of style,…
You should view your normal map in whatever engine you're using or with a viewport shader/rendering method specifically synced to the engine you'll be using. This will teach you another important lesson everyone runs into... Just because it looks good when you press render or look at in the 3D app viewport, doesn't mean it…
I may not be a big fan either or know that much about the guy without looking up a lot of it, but wow if you're going to draw conclusions and BBQ the recently departed you might want to so a little bit of reading... I believe he talked about that publicly a few times and admitted that life is messy and that it would be…
Most of the issues lie in the values of the piece... they are so similar that they don't end up reading well (especially from far away!). It's hard for the eye to find a settling point because it's too busy trying to understand what is what. I've inserted a bnw version of your image below. The more you zoom out, the harder…
You know, while we are on the subject, I just have to recommend this great book I found. Chatter: Dispatches from the Secret World of Global Eavesdropping (Book on CD version for people who dont have time to read it [me ]) Its a excellent read that goes into the past and present of the NSA and explores items like NSA bases…
yep but it's really about what you want to do, cryengine 2 might be ubercool, give you really realistic results and stuff but on the other hand, unreal gives you ALOT of freedom without needing a coder, sure you can't doo everything without a coder/scripter but you can really do alot of stuff without one line of code and…
i think what you need to do is go right back to the modelling stage on your building. Forget about the textures for the moment and observe buildings from life. Most buildings are far more than just a box and have far more interesting silhouettes than yours. The difference between a good building and a bad one is in the…